On the class lists: F (24), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,310top 69%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48
40/ 100
F
Attendance needs work: on the list only 19 of the last 48 hours.
Performanceserver fps, last 48 hours
94/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RUSTY RAIDERS Map Test. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 104.169.154.191:28017.
How reliable is RUSTY RAIDERS Map Test, and is it up?
At this moment, RUSTY RAIDERS Map Test is offline; the last time it was seen was 29 hours ago. According to its reported uptime, the last restart was about 21 hours ago. It was up 58% of the time over the last 1 full day, 14 of 24 hours. On 27 October 2026, Rust Server Score saw it for the first time.
Is RUSTY RAIDERS Map Test smooth to play on?
The average over the last 48 hours was 56 server fps, and it never went below 19. Buildings, deployables and everything else in the world added up to as many as 124,912 entities. Up to 4,138 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does RUSTY RAIDERS Map Test sit?
You will find RUSTY RAIDERS Map Test on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does RUSTY RAIDERS Map Test wipe, and how often?
RUSTY RAIDERS Map Test has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 2 days 4 hours.
Player count
Where does RUSTY RAIDERS Map Test sit among Rust servers?
In the top 69% of all ranked servers, RUSTY RAIDERS Map Test sits at #15,310 for player hours over the last seven days.
How many players does RUSTY RAIDERS Map Test usually have?
The last sighting of RUSTY RAIDERS Map Test was 29 hours ago, and it is offline right now. Over the past seven days, the average player count was 0.
Lists and filters
What is meant by the tags on RUSTY RAIDERS Map Test?
The game's browser takes its cue from the tags RUSTY RAIDERS Map Test has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does RUSTY RAIDERS Map Test appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RUSTY RAIDERS Map Test among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which rules does RUSTY RAIDERS Map Test enforce, and what are its settings?
Nothing in the name of RUSTY RAIDERS Map Test states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on RUSTY RAIDERS Map Test?
The game generates the procedural map on RUSTY RAIDERS Map Test at size 4,500 with seed 1780255122. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join RUSTY RAIDERS Map Test?
To connect, start Rust, press F1, and type client.connect 104.169.154.191:28017. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustyraiders.tebex.io.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A); population is the one to work on (F).