On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,323top 69%
Last wipe151d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 101 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 198 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #620 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does The Rust Bucket QUAD SQUADS sit?
You won't see a region from The Rust Bucket QUAD SQUADS, whose region code is ca1. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 104.192.227.186:28035.
Is The Rust Bucket QUAD SQUADS up, and how steady is its uptime?
You can join now: The Rust Bucket QUAD SQUADS is online. According to its reported uptime, the last restart was about 5 days 4 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is The Rust Bucket QUAD SQUADS smooth to play on?
It averaged 101 server fps over the last 48 hours, with a low of 91. Buildings, deployables and everything else in the world added up to as many as 72,162 entities. Up to 2,918 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does The Rust Bucket QUAD SQUADS sit?
The server The Rust Bucket QUAD SQUADS is on Rust network protocol 2625 and build 152897 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does The Rust Bucket QUAD SQUADS wipe, and how often?
The Rust Bucket QUAD SQUADS has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 151 days 19 hours.
Player numbers
Where does The Rust Bucket QUAD SQUADS sit among Rust servers?
In the top 69% of all ranked servers, The Rust Bucket QUAD SQUADS sits at #15,323 for player hours over the last seven days. In the quad group, it ranks #620.
How many players does The Rust Bucket QUAD SQUADS usually have?
Right now, 0 players are on The Rust Bucket QUAD SQUADS, which has 100 slots. A seven-day average of 0 players applies here.
Tags and filters
How should you read the tags on The Rust Bucket QUAD SQUADS?
You'll see The Rust Bucket QUAD SQUADS tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): A team can hold 4 players at most; v2625 (Protocol): Join only if your game runs protocol 2625; cs152897 (Build): This runs on build 152897; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rca1 (Region code): It is filed under the region code ca1 in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show The Rust Bucket QUAD SQUADS?
These Rust Server Score lists count The Rust Bucket QUAD SQUADS among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: Quad.
Map and rules
Which rules does The Rust Bucket QUAD SQUADS enforce, and what are its settings?
Nothing in the name of The Rust Bucket QUAD SQUADS states a gather rate. You can have up to 4 players in a group (quad). It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map The Rust Bucket QUAD SQUADS uses?
A procedural map of size 3,500 and seed 578369846, generated by the game, is what The Rust Bucket QUAD SQUADS runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to The Rust Bucket QUAD SQUADS?
Enter client.connect 104.192.227.186:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$rca1,v2625,gmrust,cs152897,ts4
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts4
Group limitA team can hold 4 players at most.
v2625
ProtocolJoin only if your game runs protocol 2625.
cs152897
BuildThis runs on build 152897.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rca1
Region codeIt is filed under the region code ca1.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).