On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#8,453top 38%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,453 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 69 server fps on average.
Wipeskeeping the crowd after a wipe
75/ 100
B
Holds its players well after a wipe: 75% of wipes kept half their crowd.
Momentumrank now against a week ago
62/ 100
C
Moving up: up 2,015 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers, and #454 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 1
The first 48 hours of its last wipes
Fri 23 OctSun 18 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 18:17 UTC6d ago
1
–
running
0
Sun 18 Oct, 19:16 UTC10d ago
1
halved by day 1
5 days
0
Sun 11 Oct, 21:22 UTC17d ago
1
✓ held half
6.9 days
0
Wed 7 Oct, 06:17 UTC22d ago
1
✓ held half
4.6 days
0
Tue 6 Oct, 20:17 UTC22d ago
1
–
0.4 days
0
Fri 2 Oct, 18:00 UTC27d ago
1
✓ held half
4.1 days
0
Thu 24 Sep, 17:28 UTC35d ago
1
halved by day 2
8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Pyro Test Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 104.234.251.154:28035 is the address to use.
Is Pyro Test Server up, and how steady is its uptime?
Right now, Pyro Test Server is online. About 11 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Pyro Test Server smooth to play on?
It never fell below 40 server fps in the last 48 hours, averaging 69. Buildings, deployables and everything else in the world added up to as many as 82,282 entities. Up to 3,979 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Pyro Test Server sit?
You will find Pyro Test Server on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Pyro Test Server reset?
There is no next wipe to predict on Pyro Test Server, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 6 days have passed since this world was made.
What happens on Pyro Test Server when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 75% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
Where does Pyro Test Server sit among Rust servers?
In the top 38% of all ranked servers, Pyro Test Server sits at #8,453 for player hours over the last seven days. In the quad group, it ranks #454.
How many players does Pyro Test Server usually have?
Pyro Test Server is showing 0 players right now, with 50 slots in total. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
What do Pyro Test Server's tags stand for?
You'll see Pyro Test Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^r (Roleplay): This server is for roleplay; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Pyro Test Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Pyro Test Server: Modded Rust servers, graded and Roleplay servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Server rules
Which rules does Pyro Test Server enforce, and what are its settings?
Nothing in the name of Pyro Test Server states a gather rate. The cap on group size is 4 players (quad). roleplay is the mode here, roleplay rules, towns and jobs. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Pyro Test Server uses?
The game generates the procedural map on Pyro Test Server at size 3,500 with seed 250694. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join Pyro Test Server?
Enter client.connect 104.234.251.154:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/sCQCaHTNdX.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^r
RoleplayThis server is for roleplay.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).