Working its way up from the back of the class: #15,318 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 123 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't see a region from Catzone, whose region code is us3. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 104.234.7.106:28025.
How reliable is Catzone, and is it up?
At this moment, Catzone is offline; the last time it was seen was 9 days 15 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is Catzone on?
The server Catzone is on Rust network protocol 2616 and build 140111 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Catzone reset?
Catzone has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 311 days 4 hours.
Population
What position does Catzone hold in the rankings?
In the top 70% of all ranked servers, Catzone sits at #15,318 for player hours over the last seven days.
How many players does Catzone usually have?
It has been 9 days 15 hours since Catzone was last seen, and it is offline right now.
Tags
What do Catzone's tags stand for?
The game's browser takes its cue from the tags Catzone has set: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Its slot count is 20; ts0 (Group limit): You cannot form teams here; v2616 (Protocol): Join only if your game runs protocol 2616; cs140111 (Build): The game build is 140111; ptrak (Networking): The network layer is RakNet, standard for the game; $rus3 (Region code): us3 is the region code this server uses; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Catzone appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Catzone among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Server rules
How is Catzone set up, and what rules does it keep?
Nothing in the name of Catzone states a gather rate. You will find no published group limit. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Catzone?
The game generates the procedural map on Catzone at size 3,750 with seed 1248914123. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Catzone?
To connect, start Rust, press F1, and type client.connect 104.234.7.106:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://inanetworks.com/.
Server tags
what each one means
Published asmp20,ptrak,$rus3,v2616,gmrust,cs140111,ts0,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max playersIts slot count is 20.
ts0
Group limitYou cannot form teams here.
v2616
ProtocolJoin only if your game runs protocol 2616.
cs140111
BuildThe game build is 140111.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus3
Region codeus3 is the region code this server uses.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).