On the class lists: B (78), with population over 48 hours and no performance mark.
Players now13/ 3043% full
7-day average8peak 24
Rank#1,263top 6% · #37 in SA
Last wipe7h agobiweekly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
26/ 100
F
A quiet classroom so far: 8 of 30 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,263 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 93 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers, top 15% in SA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.
The force wipe · high confidence
usual gap5.2 daysbetween real wipes
wipe-day peak24players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
6d 19hThu 5 Nov, 19:00 UTCFW
13d 16hThu 12 Nov, 16:30 UTC
27d 16hThu 26 Nov, 16:30 UTC
34d 19hThu 3 Dec, 19:00 UTCFW
41d 16hThu 10 Dec, 16:30 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 16:30 UTC7h ago
–
–
running
3
Sat 24 Oct, 11:56 UTC5d ago
24
–
–
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In South America, according to its own listing, sits Red Raisin PvE, with the SA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 104.234.7.144:28077.
How dependable is Red Raisin PvE, and is it online at the moment?
You can join now: Red Raisin PvE is online. According to its reported uptime, the last restart was about 5 hours ago. For the last 4 full days, it was up 95 of 96 hours, or 99% of the time. It was first seen by Rust Server Score on 24 October 2026.
Is Red Raisin PvE smooth to play on?
The average over the last 48 hours was 93 server fps, and it never went below 48. Buildings, deployables and everything else in the world added up to as many as 158,128 entities. At its highest, it used 7,079 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Red Raisin PvE on?
The server Red Raisin PvE is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Red Raisin PvE wipe, and how often?
Too few wipes on Red Raisin PvE are recorded to confirm the schedule, so its tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 7 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on Red Raisin PvE?
The average peak on its recent wipes was 24 players. The crowd on the latest wipe was largest 30 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.
Population
What position does Red Raisin PvE hold in the rankings?
In South America, Red Raisin PvE is #37, and overall it is #1,263 on player hours over the last seven days, in the top 6% of all ranked servers.
Is Red Raisin PvE a busy server?
Right now, 13 players are on Red Raisin PvE, which has 30 slots. The seven-day average is 8 players, with a peak of 24. The busiest time in the last 48 hours was 00:00 UTC, with an average of 20 players.
Tags
How should you read the tags on Red Raisin PvE?
The game's browser takes its cue from the tags Red Raisin PvE has set: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; SA (South America): The server browser lists it under South America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Red Raisin PvE?
These Rust Server Score lists count Red Raisin PvE among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: South America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Players now: At least 10.
Rules and settings
How is Red Raisin PvE set up, and what rules does it keep?
The name of Red Raisin PvE gives no gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Red Raisin PvE uses?
The game generates the procedural map on Red Raisin PvE at size 4,500 with seed 1532180907. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join Red Raisin PvE?
Enter client.connect 104.234.7.144:28077 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/XFTtbwWTs.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,^b,SA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max players30 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
SA
South AmericaThe server browser lists it under South America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).