On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#5,234top 23% · #886 in NA
Last wipe26d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,234 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 106 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
59/ 100
C−
Moving up: up 914 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 12:04 UTC26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Invictus PvE |3X|Convoys|Raid Bases|Bosses sit?
In North America, according to its own listing, sits Invictus PvE |3X|Convoys|Raid Bases|Bosses, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 104.238.222.66:28015.
Is Invictus PvE |3X|Convoys|Raid Bases|Bosses up, and how steady is its uptime?
You can join now: Invictus PvE |3X|Convoys|Raid Bases|Bosses is online. About 2 days 21 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Invictus PvE |3X|Convoys|Raid Bases|Bosses perform well?
It averaged 106 server fps over the last 48 hours, with a low of 76. Up to 138,896 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,355 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Invictus PvE |3X|Convoys|Raid Bases|Bosses sit?
You will find Invictus PvE |3X|Convoys|Raid Bases|Bosses on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Invictus PvE |3X|Convoys|Raid Bases|Bosses wipe, and how often?
The force wipe each month is the only wipe Invictus PvE |3X|Convoys|Raid Bases|Bosses takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 26 days 7 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Invictus PvE |3X|Convoys|Raid Bases|Bosses?
Across its recent wipes, the busiest moments averaged 2 players. 27 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Invictus PvE |3X|Convoys|Raid Bases|Bosses sit among Rust servers?
In North America, Invictus PvE |3X|Convoys|Raid Bases|Bosses is #886, and overall it is #5,234 on player hours over the last seven days, in the top 23% of all ranked servers.
What does the population on Invictus PvE |3X|Convoys|Raid Bases|Bosses look like?
With 50 slots available, Invictus PvE |3X|Convoys|Raid Bases|Bosses currently has 0 players. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 23:00 UTC, with 1 players.
Tags and filters
What is meant by the tags on Invictus PvE |3X|Convoys|Raid Bases|Bosses?
The game's browser takes its cue from the tags Invictus PvE |3X|Convoys|Raid Bases|Bosses has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Invictus PvE |3X|Convoys|Raid Bases|Bosses?
Rust Server Score lists that include Invictus PvE |3X|Convoys|Raid Bases|Bosses: 3x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 3x.
Server rules
How is Invictus PvE |3X|Convoys|Raid Bases|Bosses set up, and what rules does it keep?
Going by its name, Invictus PvE |3X|Convoys|Raid Bases|Bosses runs 3x gather. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Invictus PvE |3X|Convoys|Raid Bases|Bosses uses?
Invictus PvE |3X|Convoys|Raid Bases|Bosses runs a game-generated procedural map at size 5,000, seed 943310789. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Invictus PvE |3X|Convoys|Raid Bases|Bosses?
Enter client.connect 104.238.222.66:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).