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Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 185.199.95.46:28015
Name of server

Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps

RegisterPresentOnline
RegionNA · us4
Address185.199.95.46:28015
Last checked1h ago
3x biweekly wipes moddedoxidepve
Launch Rust and join Website
Overall grade

Good

75 out of 100, the average of 6 subjects

On the class lists: C+ (67), with population over 48 hours and no performance mark.

Players now 55/ 100 55% full
7-day average55peak 113
Rank#328top 1% · #65 in NA
Last wipe5h agobiweekly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 55/ 100 Room for more players: 55 of 100 on average.
Standingrank on player hours 99/ 100 Near the very top of the school: #328 on player hours.
Uptimehours on the list, last 48 90/ 100 Good attendance: on the list 43 of the last 48 hours.
Performanceserver fps, last 48 hours 99/ 100 Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 59/ 100 Moving up: up 57 places this week.

A good term. Strongest in standing (A+); wipes are the one to work on (D).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
02040608019:0003:0012:0020:0005:0017:00Wiped Wed 28 Oct, 13:26 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608019:0003:0012:0020:0005:0017:00Wiped Wed 28 Oct, 13:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 1% of all ranked servers, top 3% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak118players, last three wipes
crowd held50%else halves by day 7.5

Coming wipes

  • 8d 0hThu 5 Nov, 19:00 UTCFW
  • 8d 19hFri 6 Nov, 14:53 UTC
  • 17d 21hSun 15 Nov, 16:19 UTC
  • 26d 22hTue 24 Nov, 17:45 UTC
  • 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 19 OctSat 10 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 109, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:26 UTC5h ago – – running 6
Mon 19 Oct, 12:00 UTC9d ago 109 halved by day 8 9.1 days 18
Sat 10 Oct, 08:04 UTC18d ago 117 held half 9.2 days 14
Thu 1 Oct, 12:00 UTC27d ago 127 halved by day 7 8.8 days 26
Tue 22 Sep, 11:58 UTC36d ago 121 held half 9 days 17

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] Northnet 3x PVE | Events | Raids | Quests | Custom Weapons
NA · groups of 12+ · 3x · biweekly · 9 on average
6 / 100
FOXX PVE - 3X |Kits|Skill|RP|Bosses|Hard NPCs|Events
NA · groups of 12+ · 3x · biweekly · 4 on average
4 / 75
GOM 3x PVE Grumpy Old Man |Kits|Skins|BackPack|RaidableBase
NA · groups of 8+ · 3x · biweekly · 2 on average
0 / 100
Steel Valley 3x PvE
NA · groups of 8+ · 3x · biweekly · 2 on average
2 / 99
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree]
NA · groups of 8+ · 5x · biweekly · 31 on average
20 / 150
[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|
NA · groups of 15+ · 2x · biweekly · 14 on average
18 / 100

Quick answers

from the figures on this page

Server facts

Which region is Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps based in?

The NA tag places Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps in North America, and the region code is us4. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 185.199.95.46:28015.

How dependable is Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps, and is it online at the moment?

Right now, Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps is online. The uptime it reports puts the last restart at about 1 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

Is Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps smooth to play on?

It never fell below 56 server fps in the last 48 hours, averaging 59. At its peak, it held 284,396 entities, including buildings, deployables and all else in the world. At its highest, it used 7,446 MB of memory. Players feel lag when fps drops and entities pile up.

On what Rust version does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps sit?

You will find Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Resets

On what schedule does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps reset?

About every 9 days, Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps has wiped lately. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 5 hours. A fortnightly wipe schedule appears in its tags.

What happens on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps when wipe day arrives?

Across its recent wipes, the busiest moments averaged 118 players. Peak numbers came 13 hours into the latest wipe. Half the peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 7.5 in the wipes where it did not hold.

Player count

Where does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps place in the wider field of Rust servers?

Over the last seven days, Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps has #328 for player hours, in the top 1% of all ranked servers and #65 in North America.

How many players does Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps usually have?

With 100 slots available, Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps currently has 55 players. The seven-day average is 55 players, with a peak of 113. The highest average in the last 48 hours came at 23:00 UTC, with 74 players.

Tags

What is meant by the tags on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?

You'll see Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts14 (Group limit): No team may go above 14; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus4 (Region code): Region code: us4; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which person or group runs Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?

A zombieland.io hostname is published by Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps and by 2 other tracked servers, which suggests one operator.

Which lists and filters on Rust Server Score show Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?

Rust Server Score lists that include Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps: 3x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 3x; Players now: At least 50; Average players: 50+ on average.

Rules and settings

What settings and rules apply on Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?

Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps sets gather at 3x, as its name suggests. A group here can reach 14 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

Can you tell me which map Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps uses?

A procedural map of size 4,500 and seed 1337, generated by the game, is what Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: discord.gg/ZombieLand.

Getting in

How do you get onto Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps?

Enter client.connect 185.199.95.46:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at http://Zombieland.io.

Server tags

what each one means

Published as mp100,ptrak,$rus4,v2635,^b,NA,^p,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp100
Max players 100 slots are available.
ts14
Group limit No team may go above 14.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$rus4
Region code Region code: us4.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.