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Every Rust server graded on real, live numbers. 96,258 players on the roll · 11,883 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 216.39.241.162:28025
Name of server

Zombie Land - TEST 1

RegisterPresentOnline
Region–
Address216.39.241.162:28025
Last checked9m ago
moddedoxide
Launch Rust and join Website
Overall grade

Working towards

49 out of 100, the average of 6 subjects

On the class lists: D (52), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 2
Rank#6,790top 31%
Last wipe2d agono schedule published
Next wipe2d 14hFri 30 Oct, 08:37 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 69/ 100 Working its way up from the back of the class: #6,790 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 33/ 100 Needs to work on its frame rate: 20 server fps on average.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 45/ 100 Slipped a little: down 714 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

0510152018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

12 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

a steady gap

Next wipe Friday 30 October, 08:37 UTC, in 2d 14h. Every 5 days 8 hours · medium confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2.5

Coming wipes

  • 2d 14hFri 30 Oct, 08:37 UTC
  • 7d 22hWed 4 Nov, 16:19 UTC
  • 9d 1hThu 5 Nov, 19:00 UTCFW
  • 13d 6hTue 10 Nov, 00:01 UTC
  • 18d 13hSun 15 Nov, 07:43 UTC
  • 23d 21hFri 20 Nov, 15:24 UTC
  • 29d 5hWed 25 Nov, 23:06 UTC
  • 34d 13hTue 1 Dec, 06:48 UTC

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:55 UTC2d ago 2 – running 0
Mon 19 Oct, 17:13 UTC8d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC13d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC19d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC19d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC22d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC22d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW25d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC26d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC31d ago 2 held half 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
238 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
188 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
26 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 84 on average
203 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
70 / 1000

Quick answers

from the figures on this page

About the server

In what location does Zombie Land - TEST 1 sit?

You won't see a region from Zombie Land - TEST 1, whose region code is us4. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 216.39.241.162:28025.

Is Zombie Land - TEST 1 up, and how steady is its uptime?

You can join now: Zombie Land - TEST 1 is online. The uptime it reports puts the last restart at about 7 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Does Zombie Land - TEST 1 perform well?

The average over the last 48 hours was 20 server fps, and it never went below 20. At its peak, it held 113,119 entities, including buildings, deployables and all else in the world. At its highest, it used 4,119 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

Which Rust version is Zombie Land - TEST 1 running?

You will find Zombie Land - TEST 1 on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

On what schedule does Zombie Land - TEST 1 reset?

The gap between Zombie Land - TEST 1's wipes has been about 2.8 days recently. It is due to wipe next on Friday 30 October at 08:37 UTC. 2 days 14 hours have passed since this world was made.

What happens on Zombie Land - TEST 1 when wipe day arrives?

The average peak on its recent wipes was 1 players. 1 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 2.5 in the wipes where it did not hold.

Population

Where does Zombie Land - TEST 1 sit among Rust servers?

Over the last seven days, Zombie Land - TEST 1 has #6,790 for player hours, in the top 31% of all ranked servers.

What does the population on Zombie Land - TEST 1 look like?

Zombie Land - TEST 1 is showing 0 players right now, with 50 slots in total. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 05:00 UTC, with 1 players.

Tags and filters

What is meant by the tags on Zombie Land - TEST 1?

gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts14 (Group limit): Teams cap out at 14; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $rus4 (Region code): It is filed under the region code us4; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Zombie Land - TEST 1 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which person or group runs Zombie Land - TEST 1?

The same operator most likely runs Zombie Land - TEST 1 and the 2 other servers we track that also publish a zombieland.io hostname.

Which lists and filters on Rust Server Score show Zombie Land - TEST 1?

Rust Server Score lists that include Zombie Land - TEST 1: Modded Rust servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

What settings and rules apply on Zombie Land - TEST 1?

Nothing in the name of Zombie Land - TEST 1 states a gather rate. The limit for a group is 14 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Zombie Land - TEST 1 runs which map?

Zombie Land - TEST 1 runs a game-generated procedural map at size 4,500, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.

Getting in

How do you get onto Zombie Land - TEST 1?

To connect, start Rust, press F1, and type client.connect 216.39.241.162:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at http://Zombieland.io.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp50
Max players The server holds 50 slots.
ts14
Group limit Teams cap out at 14.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$rus4
Region code It is filed under the region code us4.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.