On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#6,790top 31%
Last wipe2d agono schedule published
Next wipe2d 14hFri 30 Oct, 08:37 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,790 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
33/ 100
F
Needs to work on its frame rate: 20 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 714 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
12 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Friday 30 October, 08:37 UTC, in 2d 14h.
Every 5 days 8 hours · medium confidence
usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2.5
Coming wipes
2d 14hFri 30 Oct, 08:37 UTC
7d 22hWed 4 Nov, 16:19 UTC
9d 1hThu 5 Nov, 19:00 UTCFW
13d 6hTue 10 Nov, 00:01 UTC
18d 13hSun 15 Nov, 07:43 UTC
23d 21hFri 20 Nov, 15:24 UTC
29d 5hWed 25 Nov, 23:06 UTC
34d 13hTue 1 Dec, 06:48 UTC
The first 48 hours of its last wipes
Sun 25 OctMon 19 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 00:55 UTC2d ago
2
–
running
0
Mon 19 Oct, 17:13 UTC8d ago
1
✓ held half
5.3 days
0
Wed 14 Oct, 14:43 UTC13d ago
1
✓ held half
5.1 days
0
Thu 8 Oct, 15:24 UTC19d ago
1
halved by day 4
6 days
1
Wed 7 Oct, 19:03 UTC19d ago
1
–
0.8 days
0
Mon 5 Oct, 14:48 UTC22d ago
2
halved by day 1
2.2 days
0
Mon 5 Oct, 02:29 UTC22d ago
2
–
0.5 days
0
Thu 1 Oct, 18:03 UTCFW25d ago
1
halved by day 1
3.4 days
0
Wed 30 Sep, 21:51 UTC26d ago
1
–
0.8 days
0
Fri 25 Sep, 21:19 UTC31d ago
2
✓ held half
5 days
0
Mon 21 Sep, 19:54 UTC35d ago
4
✓ held half
4.1 days
0
Sun 20 Sep, 15:25 UTC37d ago
1
–
1.2 days
0
Mon 14 Sep, 14:20 UTC43d ago
2
halved by day 3
6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't see a region from Zombie Land - TEST 1, whose region code is us4. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 216.39.241.162:28025.
Is Zombie Land - TEST 1 up, and how steady is its uptime?
You can join now: Zombie Land - TEST 1 is online. The uptime it reports puts the last restart at about 7 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Zombie Land - TEST 1 perform well?
The average over the last 48 hours was 20 server fps, and it never went below 20. At its peak, it held 113,119 entities, including buildings, deployables and all else in the world. At its highest, it used 4,119 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Zombie Land - TEST 1 running?
You will find Zombie Land - TEST 1 on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Zombie Land - TEST 1 reset?
The gap between Zombie Land - TEST 1's wipes has been about 2.8 days recently. It is due to wipe next on Friday 30 October at 08:37 UTC. 2 days 14 hours have passed since this world was made.
What happens on Zombie Land - TEST 1 when wipe day arrives?
The average peak on its recent wipes was 1 players. 1 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 2.5 in the wipes where it did not hold.
Population
Where does Zombie Land - TEST 1 sit among Rust servers?
Over the last seven days, Zombie Land - TEST 1 has #6,790 for player hours, in the top 31% of all ranked servers.
What does the population on Zombie Land - TEST 1 look like?
Zombie Land - TEST 1 is showing 0 players right now, with 50 slots in total. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 05:00 UTC, with 1 players.
Tags and filters
What is meant by the tags on Zombie Land - TEST 1?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts14 (Group limit): Teams cap out at 14; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $rus4 (Region code): It is filed under the region code us4; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Zombie Land - TEST 1 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs Zombie Land - TEST 1?
The same operator most likely runs Zombie Land - TEST 1 and the 2 other servers we track that also publish a zombieland.io hostname.
Which lists and filters on Rust Server Score show Zombie Land - TEST 1?
Rust Server Score lists that include Zombie Land - TEST 1: Modded Rust servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What settings and rules apply on Zombie Land - TEST 1?
Nothing in the name of Zombie Land - TEST 1 states a gather rate. The limit for a group is 14 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Zombie Land - TEST 1 runs which map?
Zombie Land - TEST 1 runs a game-generated procedural map at size 4,500, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How do you get onto Zombie Land - TEST 1?
To connect, start Rust, press F1, and type client.connect 216.39.241.162:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at http://Zombieland.io.
Server tags
what each one means
Published asmp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts14
Group limitTeams cap out at 14.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rus4
Region codeIt is filed under the region code us4.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).