On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#9,760top 44% · #1265 in NA
Last wipe24d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
56/ 100
C−
Working its way up from the back of the class: #9,760 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 6 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 739 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 44% of all ranked servers, top 68% in NA, and #495 of the quad servers (top 59%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h.
The force wipe · high confidence
usual gap0.8 daysbetween real wipes
wipe-day peak0players, last three wipes
Coming wipes
7d 15hThu 5 Nov, 19:00 UTCFW
35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 5 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 00:49 UTC24d ago
0
–
running
0
Sun 4 Oct, 04:57 UTC24d ago
0
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Naval Deep Sea / Power Trip?
In North America, according to its own listing, sits Naval Deep Sea / Power Trip, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 104.238.229.68:29015.
How reliable is Naval Deep Sea / Power Trip, and is it up?
You can join now: Naval Deep Sea / Power Trip is online. About 3 days 3 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does Naval Deep Sea / Power Trip perform well?
It never fell below 5 server fps in the last 48 hours, averaging 6. Buildings, deployables and everything else in the world added up to as many as 136,274 entities. Up to 4,260 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Naval Deep Sea / Power Trip on?
You will find Naval Deep Sea / Power Trip on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Naval Deep Sea / Power Trip wipe its map?
The force wipe each month is the only wipe Naval Deep Sea / Power Trip takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 24 days 2 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on Naval Deep Sea / Power Trip when wipe day arrives?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Population
What position does Naval Deep Sea / Power Trip hold in the rankings?
In North America, Naval Deep Sea / Power Trip is #1,265, and overall it is #9,760 on player hours over the last seven days, in the top 44% of all ranked servers. It comes #495 among servers in the quad group.
Is Naval Deep Sea / Power Trip a busy server?
Naval Deep Sea / Power Trip is showing 0 players right now, with 100 slots in total. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.
Tags
What do Naval Deep Sea / Power Trip's tags stand for?
You'll see Naval Deep Sea / Power Trip tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Naval Deep Sea / Power Trip?
Rust Server Score lists that include Naval Deep Sea / Power Trip: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Rules and settings
Which rules does Naval Deep Sea / Power Trip enforce, and what are its settings?
You will find no gather rate in the name of Naval Deep Sea / Power Trip. The cap on group size is 4 players (quad). You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Naval Deep Sea / Power Trip uses?
Naval Deep Sea / Power Trip runs a game-generated procedural map at size 4,800, seed 1425121626. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Procedural.
How to join
How do you get onto Naval Deep Sea / Power Trip?
Enter client.connect 104.238.229.68:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).