Working its way up from the back of the class: #16,084 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,190 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rust and Chill | PVE/PVP Hardcore | TP | Skinner based in?
You'll see Rust and Chill | PVE/PVP Hardcore | TP | Skinner listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. 104.247.112.111:25565 is the address to use.
How reliable is Rust and Chill | PVE/PVP Hardcore | TP | Skinner, and is it up?
At this moment, Rust and Chill | PVE/PVP Hardcore | TP | Skinner is offline; the last time it was seen was 28 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Rust and Chill | PVE/PVP Hardcore | TP | Skinner running?
Rust network protocol 2633 and build 165217 on Linux is what Rust and Chill | PVE/PVP Hardcore | TP | Skinner runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Rust and Chill | PVE/PVP Hardcore | TP | Skinner reset?
The next wipe on Rust and Chill | PVE/PVP Hardcore | TP | Skinner is a projection from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 55 days 22 hours. Its tags list a monthly wipe schedule.
Population
Where does Rust and Chill | PVE/PVP Hardcore | TP | Skinner place in the wider field of Rust servers?
In North America, Rust and Chill | PVE/PVP Hardcore | TP | Skinner is #1,598, and overall it is #16,084 on player hours over the last seven days, in the top 69% of all ranked servers.
Is Rust and Chill | PVE/PVP Hardcore | TP | Skinner a busy server?
The last sighting of Rust and Chill | PVE/PVP Hardcore | TP | Skinner was 28 days 3 hours ago, and it is offline right now.
Tags
How should you read the tags on Rust and Chill | PVE/PVP Hardcore | TP | Skinner?
gmhardcore (Game mode): This is hardcore, the harsher option; mp100 (Max players): 100 slots are available; ts0 (Group limit): You cannot form teams here; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America are the tags Rust and Chill | PVE/PVP Hardcore | TP | Skinner publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust and Chill | PVE/PVP Hardcore | TP | Skinner appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rust and Chill | PVE/PVP Hardcore | TP | Skinner among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
Map and rules
How is Rust and Chill | PVE/PVP Hardcore | TP | Skinner set up, and what rules does it keep?
You will find no gather rate in the name of Rust and Chill | PVE/PVP Hardcore | TP | Skinner. No group limit is published. You get hardcore here, Facepunch's most punishing mode. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Rust and Chill | PVE/PVP Hardcore | TP | Skinner runs which map?
The game generates the procedural map on Rust and Chill | PVE/PVP Hardcore | TP | Skinner, at size 4,300.
Getting in
How do you get onto Rust and Chill | PVE/PVP Hardcore | TP | Skinner?
To connect, start Rust, press F1, and type client.connect 104.247.112.111:25565. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustandchill.net/cgi-sys/suspendedpage.cgi.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^m,NA,gmhardcore,cs165217,ts0,^o^z
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp100
Max players100 slots are available.
ts0
Group limitYou cannot form teams here.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).