On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now3/ 4001% full
7-day average4peak 12
Rank#1,480top 7%
Last wipe26d agomonthly schedule
Next wipe8d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 4 of 400 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,480 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 233 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 181 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 3h.
The force wipe · high confidence
wipe-day peak22players, last three wipes
Coming wipes
8d 3hThu 5 Nov, 19:00 UTCFW
36d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:39 UTCFW26d ago
22
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US East] Facepunch Hardcore 1 based in?
No region tag appears for [US East] Facepunch Hardcore 1, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 40.160.19.52:28015.
How reliable is [US East] Facepunch Hardcore 1, and is it up?
Right now, [US East] Facepunch Hardcore 1 is online. About 1 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is [US East] Facepunch Hardcore 1 smooth to play on?
It never fell below 225 server fps in the last 48 hours, averaging 233. Up to 92,727 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,211 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is [US East] Facepunch Hardcore 1 running?
Rust network protocol 2635 and build 168909 on Windows is what [US East] Facepunch Hardcore 1 runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does [US East] Facepunch Hardcore 1 reset?
The force wipe each month is the only wipe [US East] Facepunch Hardcore 1 takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 21 hours. Its tags list a monthly wipe schedule.
What happens on [US East] Facepunch Hardcore 1 when wipe day arrives?
Recent wipes have peaked at 22 players on average. Peak numbers came 4 hours into the latest wipe.
Player count
Where does [US East] Facepunch Hardcore 1 sit among Rust servers?
Over the last seven days, [US East] Facepunch Hardcore 1 has #1,480 for player hours, in the top 7% of all ranked servers.
Is [US East] Facepunch Hardcore 1 a busy server?
With 400 slots available, [US East] Facepunch Hardcore 1 currently has 3 players. The seven-day average is 4 players, with a peak of 12. The busiest time in the last 48 hours was 05:00 UTC, with an average of 6 players.
Tags and filters
What is meant by the tags on [US East] Facepunch Hardcore 1?
You'll see [US East] Facepunch Hardcore 1 tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmhardcore (Game mode): A harsher ruleset, hardcore; mp400 (Max players): 400 slots are available; ts0 (Group limit): Teams are disabled; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; sc2 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind [US East] Facepunch Hardcore 1?
The same operator most likely runs [US East] Facepunch Hardcore 1 and the 124 other servers we track that also publish a playrust.com hostname.
Which Rust Server Score filters and lists feature [US East] Facepunch Hardcore 1?
These Rust Server Score lists count [US East] Facepunch Hardcore 1 among them: Rust tutorial servers, graded, Official Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: No plugins at all; Game mode: Hardcore; Server tag: Monthly ^m and Tutorial on ^t; Wipe schedule: Monthly; Boxes: Official only.
Rules and settings
How is [US East] Facepunch Hardcore 1 set up, and what rules does it keep?
The name of [US East] Facepunch Hardcore 1 gives no gather rate. It publishes no limit on group size. hardcore is the mode here, Facepunch's most punishing mode. You can raid other players and fight them. Rust lists it in the Official tab in game. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [US East] Facepunch Hardcore 1 uses?
A procedural map of size 3,750, generated by the game, is what [US East] Facepunch Hardcore 1 runs.
How to join
How should you connect to [US East] Facepunch Hardcore 1?
To connect, start Rust, press F1, and type client.connect 40.160.19.52:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp400,ptrak,$r?,v2635,^m,^t,gmhardcore,cs168909,sc2,ts0
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmhardcore
Game modeA harsher ruleset, hardcore.
mp400
Max players400 slots are available.
ts0
Group limitTeams are disabled.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^t
Tutorial onFacepunch's tutorial is available for new players on this server.
Other
sc2
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).