A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
51/ 100
D
Working its way up from the back of the class: #10,828 on player hours.
Uptimehours on the list, last 48
6/ 100
F
Attendance needs work: on the list only 3 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 49% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
W······
···W··W
·······
·······
·····W·
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 21:28 UTC, in 3d 18h.
Its weekly schedule tag · low confidence
usual gap9.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
Coming wipes
3d 18hSat 31 Oct, 21:28 UTC
8d 16hThu 5 Nov, 19:00 UTCFW
10d 18hSat 7 Nov, 21:28 UTC
17d 18hSat 14 Nov, 21:28 UTC
24d 18hSat 21 Nov, 21:28 UTC
31d 18hSat 28 Nov, 21:28 UTC
36d 16hThu 3 Dec, 19:00 UTCFW
38d 18hSat 5 Dec, 21:28 UTC
The first 48 hours of its last wipes
Sat 24 OctSun 4 OctThu 1 Oct
Players each hour, from the hour of the wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 21:28 UTC3d ago
–
–
running
1
Sun 4 Oct, 08:54 UTC23d ago
–
–
20.5 days
1
Thu 1 Oct, 11:06 UTC26d ago
1
–
2.9 days
0
Mon 21 Sep, 17:35 UTC36d ago
1
–
9.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Name of Server as Shown on the Client Server List based in?
The EU tag on Name of Server as Shown on the Client Server List puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 104.28.200.201:28015.
How reliable is Name of Server as Shown on the Client Server List, and is it up?
You cannot join now: Name of Server as Shown on the Client Server List is offline, last seen 26 hours ago. It was up 3 of 168 hours over the last 7 full days, which is 2% of the time. It was first seen by Rust Server Score on 19 September 2026.
Which Rust version is Name of Server as Shown on the Client Server List running?
You will find Name of Server as Shown on the Client Server List on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Name of Server as Shown on the Client Server List wipe its map?
Too few wipes on Name of Server as Shown on the Client Server List are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Saturday 31 October at 21:28 UTC. It has been running its current world for 3 days 5 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on Name of Server as Shown on the Client Server List?
Across its recent wipes, the busiest moments averaged 1 players.
Player numbers
Where does Name of Server as Shown on the Client Server List sit among Rust servers?
Over the last seven days, Name of Server as Shown on the Client Server List has #10,828 for player hours, in the top 49% of all ranked servers and #2,317 in Europe.
How many players does Name of Server as Shown on the Client Server List usually have?
It has been 26 hours since Name of Server as Shown on the Client Server List was last seen, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 1 players.
Tags and filters
How should you read the tags on Name of Server as Shown on the Client Server List?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts60 (Group limit): A team can hold 60 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe are the tags Name of Server as Shown on the Client Server List publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Name of Server as Shown on the Client Server List?
Rust Server Score lists that include Name of Server as Shown on the Client Server List: European Rust servers, graded, Modded Rust servers, graded and Rust battlefield servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Rules and settings
What settings and rules apply on Name of Server as Shown on the Client Server List?
You will find no gather rate in the name of Name of Server as Shown on the Client Server List. The limit for a group is 60 players. battlefield is the mode here, kits and high rates for fast PvP. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Getting in
How should you connect to Name of Server as Shown on the Client Server List?
To connect, start Rust, press F1, and type client.connect 104.28.200.201:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts60,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts60
Group limitA team can hold 60 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^i
BattlefieldPvP runs fast here, with kits and boosted rates.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); population is the one to work on (F).