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Every Rust server graded on real, live numbers. 48,756 players on the roll · 11,679 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 104.28.205.74:28015
Name of server

TeddyServer

RegisterAbsentOffline
Region–
Address104.28.205.74:28015
Last checked24d ago
biweekly wipes moddedcarbon
Launch Rust and join
Overall grade

Not there yet

35 out of 100, the average of 2 subjects

Players now 1/ 100 1% full
7-day average0peak –
Rank#13,882top 61%
Last wipe24d agobiweekly schedule
Next wipe3d 2hSat 31 Oct, 04:05 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 39/ 100 Working its way up from the back of the class: #13,882 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 31/ 100 Lost ground: down 5,266 places this week. A strong wipe could turn it round.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 04:05 UTC, in 3d 2h. Its biweekly schedule tag · low confidence

usual gap0.6 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  • 3d 2hSat 31 Oct, 04:05 UTC
  • 8d 17hThu 5 Nov, 19:00 UTCFW
  • 17d 2hSat 14 Nov, 04:05 UTC
  • 31d 2hSat 28 Nov, 04:05 UTC
  • 36d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:05 UTC24d ago 1 – running 1
Fri 2 Oct, 13:16 UTC25d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 37 on average
53 / 100
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 19 on average
1 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
EU · groups of 50+ · biweekly · 9 on average
2 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 7 on average
1 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
groups of 8+ · biweekly · 5 on average
8 / 50
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29
EA · no group limit · biweekly · 5 on average
0 / 20

Quick answers

from the figures on this page

Server details

Which region is TeddyServer based in?

TeddyServer leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 104.28.205.74:28015 is the address to use.

How dependable is TeddyServer, and is it online at the moment?

The server is down: TeddyServer is offline now, with the last sighting 24 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 2 October 2026.

Which Rust version is TeddyServer running?

You will find TeddyServer on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does TeddyServer reset?

Its tag sets the prediction, as the record holds too few of TeddyServer's wipes to confirm its schedule. It is due to wipe next on Saturday 31 October at 04:05 UTC. 24 days 21 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.

What should you expect from wipe day on TeddyServer?

Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 5 hours into the latest wipe.

Player count

Where does TeddyServer sit among Rust servers?

In the top 61% of all ranked servers, TeddyServer sits at #13,882 for player hours over the last seven days.

Is TeddyServer a busy server?

The last sighting of TeddyServer was 24 days 13 hours ago, and it is offline right now.

Tags

What do TeddyServer's tags stand for?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags TeddyServer publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does TeddyServer appear in the Rust Server Score lists and filters?

These Rust Server Score lists count TeddyServer among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Map and rules

Which rules does TeddyServer enforce, and what are its settings?

You will find no gather rate in the name of TeddyServer. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.

Can you tell me which map TeddyServer uses?

A procedural map, generated by the game, is what TeddyServer runs.

How to join

What is the way to join TeddyServer?

Enter client.connect 104.28.205.74:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.