On the class lists: D (50), with population over 48 hours and no performance mark.
Players now1/ 1010% full
7-day average1peak 1
Rank#13,095top 59%
Last wipe6d agoweekly schedule
Next wipe14hWed 28 Oct, 11:44 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
10/ 100
F
A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours
41/ 100
F
Working its way up from the back of the class: #13,095 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 2,135 places this week.
A term to build on.
Strongest in momentum (C−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 28 October, 11:44 UTC, in 14h.
Its weekly schedule tag · low confidence
usual gap5 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
14hWed 28 Oct, 11:44 UTC
7d 14hWed 4 Nov, 11:44 UTC
8d 21hThu 5 Nov, 19:00 UTCFW
14d 14hWed 11 Nov, 11:44 UTC
21d 14hWed 18 Nov, 11:44 UTC
28d 14hWed 25 Nov, 11:44 UTC
35d 14hWed 2 Dec, 11:44 UTC
36d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 21 OctFri 16 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 11:44 UTC6d ago
1
–
running
0
Fri 16 Oct, 09:01 UTC11d ago
0
–
5.1 days
0
Fri 2 Oct, 17:57 UTC25d ago
0
–
13.6 days
0
Sun 27 Sep, 10:55 UTC30d ago
1
–
5.3 days
0
Sat 26 Sep, 12:18 UTC31d ago
1
–
0.9 days
1
Mon 21 Sep, 12:24 UTC36d ago
1
–
5 days
0
Mon 21 Sep, 04:41 UTC36d ago
1
–
0.3 days
1
Sat 19 Sep, 13:25 UTC38d ago
1
–
1.6 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Server Forest leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 104.28.232.201:28015.
How reliable is Server Forest, and is it up?
At this moment, Server Forest is offline; the last time it was seen was 6 days 9 hours ago. For the last 7 full days, it was up 1 of 168 hours, or 1% of the time. It was first seen by Rust Server Score on 16 September 2026.
On what Rust version does Server Forest sit?
Rust network protocol 2634 and build 167584 on Windows is what Server Forest runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Server Forest wipe, and how often?
The prediction follows its tag, because too few of Server Forest's wipes are on record to confirm the schedule. Wednesday 28 October at 11:44 UTC is the date set for its next wipe. The world it runs now was created 6 days 9 hours. Its tags state that it wipes weekly.
What should you expect from wipe day on Server Forest?
The average peak on its recent wipes was 0 players. 1 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does Server Forest hold in the rankings?
Over the last seven days, Server Forest has #13,095 for player hours, in the top 59% of all ranked servers.
How many players does Server Forest usually have?
It has been 6 days 9 hours since Server Forest was last seen, and it is offline right now. Averaging 1 players over seven days, it peaked at 1.
Tags and filters
What do Server Forest's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167584 (Build): This runs on build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Server Forest publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Server Forest?
Rust Server Score lists that include Server Forest: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Rules and settings
How is Server Forest set up, and what rules does it keep?
Nothing in the name of Server Forest states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is not enabled.
Can you tell me which map Server Forest uses?
The game generates a procedural map for Server Forest.
Connecting
What is the way to join Server Forest?
Enter client.connect 104.28.232.201:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^w,gmrust,cs167584,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167584
BuildThis runs on build 167584.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (C−); population is the one to work on (F).