On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,373top 69% · #1531 in NA
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,373 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 204 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 2,740 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 02:04 UTC26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on mortal.wish puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 107.174.232.22:28015 is the address to use.
How dependable is mortal.wish, and is it online at the moment?
You can join now: mortal.wish is online. The uptime it reports puts the last restart at about 9 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does mortal.wish perform well?
It averaged 204 server fps over the last 48 hours, with a low of 139. Buildings, deployables and everything else in the world added up to as many as 49,179 entities. At its highest, it used 3,198 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does mortal.wish sit?
Rust network protocol 2635 and build 168909 on Linux is what mortal.wish runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does mortal.wish wipe, and how often?
There are too few wipes on record for mortal.wish to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 26 days 17 hours.
What happens on mortal.wish when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 27 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does mortal.wish hold in the rankings?
Over the last seven days, mortal.wish has #15,373 for player hours, in the top 69% of all ranked servers and #1,531 in North America.
What does the population on mortal.wish look like?
With 50 slots available, mortal.wish currently has 0 players. Over the past seven days, the average player count was 0.
Lists and filters
What do mortal.wish's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^y (Carbon): Carbon provides the plugin framework here; ^q (Premium): Joining requires premium status on Rust; NA (North America): In the server browser it appears under North America are the tags mortal.wish publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature mortal.wish?
Rust Server Score lists that include mortal.wish: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more.
Map and rules
Which rules does mortal.wish enforce, and what are its settings?
Nothing in the name of mortal.wish states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Carbon. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. Joining requires premium status on Rust. You are covered by VAC, Valve's anti-cheat.
mortal.wish runs which map?
mortal.wish runs a game-generated procedural map at size 3,000, seed 2024. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join mortal.wish?
Enter client.connect 107.174.232.22:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Joining requires premium status on Rust. You can find its website at https://mortalwish.net/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^y,^v,NA,^q,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^y
CarbonCarbon provides the plugin framework here.
^q
PremiumJoining requires premium status on Rust.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).