On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,349top 69%
Last wipe24d agobiweekly schedule
Next wipe3d 20hSun 1 Nov, 22:13 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 218 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 224 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 22:13 UTC, in 3d 20h.
Its biweekly schedule tag · low confidence
wipe-day peak0players, last three wipes
Coming wipes
3d 20hSun 1 Nov, 22:13 UTC
7d 17hThu 5 Nov, 19:00 UTCFW
17d 20hSun 15 Nov, 22:13 UTC
31d 20hSun 29 Nov, 22:13 UTC
35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 22:13 UTC24d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [SEA] RustCamp | 3x | Biweekly?
No region tag appears for [SEA] RustCamp | 3x | Biweekly, but the name suggests Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 108.136.160.56:28015.
How dependable is [SEA] RustCamp | 3x | Biweekly, and is it online at the moment?
You can join now: [SEA] RustCamp | 3x | Biweekly is online. About 2 days 5 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 110 of 168 hours, or 65% of the time. It was first seen by Rust Server Score on 29 September 2026.
Is [SEA] RustCamp | 3x | Biweekly smooth to play on?
The average over the last 48 hours was 218 server fps, and it never went below 183. At its peak, it held 69,707 entities, including buildings, deployables and all else in the world. At its highest, it used 2,363 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is [SEA] RustCamp | 3x | Biweekly running?
You will find [SEA] RustCamp | 3x | Biweekly on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [SEA] RustCamp | 3x | Biweekly reset?
Its tag sets the prediction, as the record holds too few of [SEA] RustCamp | 3x | Biweekly's wipes to confirm its schedule. Expect the next wipe on Sunday 1 November at 22:13 UTC. It has been running its current world for 24 days 3 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on [SEA] RustCamp | 3x | Biweekly?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does [SEA] RustCamp | 3x | Biweekly hold in the rankings?
Over the last seven days, [SEA] RustCamp | 3x | Biweekly has #15,349 for player hours, in the top 69% of all ranked servers.
How many players does [SEA] RustCamp | 3x | Biweekly usually have?
With 50 slots available, [SEA] RustCamp | 3x | Biweekly currently has 0 players. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on [SEA] RustCamp | 3x | Biweekly?
The game's browser takes its cue from the tags [SEA] RustCamp | 3x | Biweekly has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [SEA] RustCamp | 3x | Biweekly?
These Rust Server Score lists count [SEA] RustCamp | 3x | Biweekly among them: 3x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.
Map and rules
Which rules does [SEA] RustCamp | 3x | Biweekly enforce, and what are its settings?
The name of [SEA] RustCamp | 3x | Biweekly points to a 3x gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [SEA] RustCamp | 3x | Biweekly?
[SEA] RustCamp | 3x | Biweekly runs a game-generated procedural map at size 3,500, seed 12345. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to [SEA] RustCamp | 3x | Biweekly?
To connect, start Rust, press F1, and type client.connect 108.136.160.56:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).