Working its way up from the back of the class: #15,854 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 4,467 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Tuesday 3 November, 18:25 UTC, in 5d 15h.
Its weekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
5d 15hTue 3 Nov, 18:25 UTC
7d 16hThu 5 Nov, 19:00 UTCFW
12d 15hTue 10 Nov, 18:25 UTC
19d 15hTue 17 Nov, 18:25 UTC
26d 15hTue 24 Nov, 18:25 UTC
33d 15hTue 1 Dec, 18:25 UTC
35d 16hThu 3 Dec, 19:00 UTCFW
40d 15hTue 8 Dec, 18:25 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 18:25 UTC22d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits Rust Statistics | Staging, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 108.192.8.11:28015.
How reliable is Rust Statistics | Staging, and is it up?
The server is down: Rust Statistics | Staging is offline now, with the last sighting 20 days 1 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 6 October 2026.
On what Rust version does Rust Statistics | Staging sit?
You will find Rust Statistics | Staging on Rust network protocol 2634 and build 166652, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Rust Statistics | Staging wipe, and how often?
Too few wipes on Rust Statistics | Staging are recorded to confirm the schedule, so its tag guides the prediction. Tuesday 3 November at 18:25 UTC is the date set for its next wipe. The world it runs now was created 22 days 8 hours. Its tags state that it wipes weekly.
What should you expect from wipe day on Rust Statistics | Staging?
Recent wipes have peaked at 1 players on average. Peak numbers came 46 hours into the latest wipe.
Population
What position does Rust Statistics | Staging hold in the rankings?
In North America, Rust Statistics | Staging is #1,545, and overall it is #15,854 on player hours over the last seven days, in the top 72% of all ranked servers.
How many players does Rust Statistics | Staging usually have?
The last sighting of Rust Statistics | Staging was 20 days 1 hours ago, and it is offline right now.
Tags
How should you read the tags on Rust Statistics | Staging?
You'll see Rust Statistics | Staging tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; ts5 (Group limit): Teams cap out at 5; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Rust Statistics | Staging?
These Rust Server Score lists count Rust Statistics | Staging among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
How is Rust Statistics | Staging set up, and what rules does it keep?
You will find no gather rate in the name of Rust Statistics | Staging. The limit for a group is 5 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rust Statistics | Staging?
A procedural map, generated by the game, is what Rust Statistics | Staging runs.
How to join
How should you connect to Rust Statistics | Staging?
To connect, start Rust, press F1, and type client.connect 108.192.8.11:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^w,^v,NA,gmrust,cs166652,ts5,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
ts5
Group limitTeams cap out at 5.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.