On the class lists: D (50), with population over 48 hours and no performance mark.
Players now1/ 5000% full
7-day average1peak 1
Rank#11,070top 50%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 500 on average. Plenty of space to grow.
Standingrank on player hours
50/ 100
D
Working its way up from the back of the class: #11,070 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
·······
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···F···
··WW·WW
W·W····
······W
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Sun 25 OctWed 14 OctMon 12 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 20:10 UTC3d ago
1
–
running
1
Wed 14 Oct, 23:04 UTC14d ago
1
–
10.9 days
1
Mon 12 Oct, 21:38 UTC16d ago
1
–
2.1 days
0
Mon 12 Oct, 13:02 UTC16d ago
1
–
0.4 days
1
Sun 11 Oct, 13:28 UTC17d ago
1
–
1 days
0
Sat 10 Oct, 15:16 UTC18d ago
1
–
0.9 days
1
Thu 8 Oct, 16:05 UTC20d ago
1
–
2 days
1
Wed 7 Oct, 16:29 UTC21d ago
1
–
1 days
0
Thu 1 Oct, 18:16 UTCFW27d ago
1
✓ held half
5.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Destroyed. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 108.55.227.70:28015.
How dependable is Destroyed, and is it online at the moment?
The server is down: Destroyed is offline now, with the last sighting 3 days 5 hours ago. It was up 2% of the time over the last 7 full days, 4 of 168 hours. It was first seen by Rust Server Score on 26 September 2026.
Which Rust version is Destroyed running?
You will find Destroyed on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Destroyed wipe its map?
Destroyed wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 3 days 8 hours have passed since this world was made.
What should you expect from wipe day on Destroyed?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Destroyed place in the wider field of Rust servers?
Over the last seven days, Destroyed has #11,070 for player hours, in the top 50% of all ranked servers.
Is Destroyed a busy server?
Destroyed is offline at the moment; the last time it was seen was 3 days 5 hours ago. It peaked at 1 and averaged 1 players over the last seven days.
Lists and filters
How should you read the tags on Destroyed?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Destroyed publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Destroyed?
These Rust Server Score lists count Destroyed among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server rules
How is Destroyed set up, and what rules does it keep?
Nothing in the name of Destroyed states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Destroyed?
A procedural map, generated by the game, is what Destroyed runs.
Getting in
How do you get onto Destroyed?
Enter client.connect 108.55.227.70:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp500
Max playersThe server holds 500 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); population is the one to work on (F).