On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 2
Rank#7,001top 31% · #1083 in NA
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #7,001 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 226 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 1,395 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Wed 21 OctMon 19 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 22:54 UTC7d ago
2
–
running
0
Mon 19 Oct, 00:52 UTC10d ago
1
✓ held half
2.9 days
0
Thu 15 Oct, 19:04 UTC13d ago
1
halved by day 1
3.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Bad Neighbors Rust | NA | Vanilla sit?
The NA tag on Bad Neighbors Rust | NA | Vanilla puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 108.65.107.82:28015.
Is Bad Neighbors Rust | NA | Vanilla up, and how steady is its uptime?
You can join now: Bad Neighbors Rust | NA | Vanilla is online. According to its reported uptime, the last restart was about 9 hours ago. For the last 7 full days, it was up 166 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 October 2026.
Does Bad Neighbors Rust | NA | Vanilla perform well?
It averaged 226 server fps over the last 48 hours, with a low of 169. Buildings, deployables and everything else in the world added up to as many as 72,321 entities. Memory use reached up to 2,682 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Bad Neighbors Rust | NA | Vanilla on?
The server Bad Neighbors Rust | NA | Vanilla is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Bad Neighbors Rust | NA | Vanilla wipe its map?
There is no next wipe to predict on Bad Neighbors Rust | NA | Vanilla, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 7 days 10 hours have passed since this world was made.
What happens on Bad Neighbors Rust | NA | Vanilla when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 5 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
Where does Bad Neighbors Rust | NA | Vanilla place in the wider field of Rust servers?
In North America, Bad Neighbors Rust | NA | Vanilla is #1,083, and overall it is #7,001 on player hours over the last seven days, in the top 31% of all ranked servers.
How many players does Bad Neighbors Rust | NA | Vanilla usually have?
With 75 slots available, Bad Neighbors Rust | NA | Vanilla currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 0 players.
Lists and filters
How should you read the tags on Bad Neighbors Rust | NA | Vanilla?
You'll see Bad Neighbors Rust | NA | Vanilla tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^q (Premium): You need Rust's premium status to get in; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Bad Neighbors Rust | NA | Vanilla?
These Rust Server Score lists count Bad Neighbors Rust | NA | Vanilla among them: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does Bad Neighbors Rust | NA | Vanilla enforce, and what are its settings?
You will find no gather rate in the name of Bad Neighbors Rust | NA | Vanilla. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You need Rust's premium status to get in. You are covered by VAC, Valve's anti-cheat.
Bad Neighbors Rust | NA | Vanilla runs which map?
Bad Neighbors Rust | NA | Vanilla runs a game-generated procedural map at size 3,600, seed 1583451197. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Bad Neighbors Rust | NA | Vanilla?
To connect, start Rust, press F1, and type client.connect 108.65.107.82:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You need Rust's premium status to get in.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^v,NA,gmrust,cs168909,^q,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max playersThe server holds 75 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^q
PremiumYou need Rust's premium status to get in.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).