On the class lists: F (34), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 1
Rank#13,889top 62%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
38/ 100
F
Working its way up from the back of the class: #13,889 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 3,452 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers, and #355 of the duo servers (top 85%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap10.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Fri 23 OctFri 2 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 19:16 UTC5d ago
1
–
running
0
Fri 2 Oct, 19:01 UTC26d ago
1
halved by day 2
21 days
1
Fri 2 Oct, 02:17 UTC27d ago
1
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is BattleGrounds 2X Solo/Duo based in?
BattleGrounds 2X Solo/Duo leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 108.74.19.235:28050 is the address to use.
Is BattleGrounds 2X Solo/Duo up, and how steady is its uptime?
Right now, BattleGrounds 2X Solo/Duo is online. According to its reported uptime, the last restart was about 5 days 7 hours ago. It was up 85% of the time over the last 7 full days, 143 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does BattleGrounds 2X Solo/Duo run?
It never fell below 59 server fps in the last 48 hours, averaging 60. Up to 96,990 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,730 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does BattleGrounds 2X Solo/Duo sit?
You will find BattleGrounds 2X Solo/Duo on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does BattleGrounds 2X Solo/Duo wipe its map?
BattleGrounds 2X Solo/Duo wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 5 days 9 hours.
What happens on BattleGrounds 2X Solo/Duo when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 18 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Population
What position does BattleGrounds 2X Solo/Duo hold in the rankings?
Over the last seven days, BattleGrounds 2X Solo/Duo has #13,889 for player hours, in the top 62% of all ranked servers. In the duo group, it ranks #355.
What does the population on BattleGrounds 2X Solo/Duo look like?
BattleGrounds 2X Solo/Duo is showing 0 players right now, with 200 slots in total. Averaging 0 players over seven days, it peaked at 1.
Lists and filters
What do BattleGrounds 2X Solo/Duo's tags stand for?
You'll see BattleGrounds 2X Solo/Duo tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): The server holds 200 slots; ts2 (Group limit): Teams cap out at 2; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show BattleGrounds 2X Solo/Duo?
Rust Server Score lists that include BattleGrounds 2X Solo/Duo: 2x Rust servers, graded, Duo servers, marked like a report and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week; Gather rate: 2x.
Map and rules
What settings and rules apply on BattleGrounds 2X Solo/Duo?
The name of BattleGrounds 2X Solo/Duo points to a 2x gather rate. You can have up to 2 players in a group (duo). You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
BattleGrounds 2X Solo/Duo runs which map?
BattleGrounds 2X Solo/Duo runs a game-generated procedural map at size 4,000, seed 980990498. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
What is the way to join BattleGrounds 2X Solo/Duo?
To connect, start Rust, press F1, and type client.connect 108.74.19.235:28050. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://stats.battlegroundsrust.com/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersThe server holds 200 slots.
ts2
Group limitTeams cap out at 2.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).