On the class lists: D (51), with population over 48 hours and no performance mark.
Players now1/ 991% full
7-day average0peak 2
Rank#5,610top 25%
Last wipe13d agobiweekly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 99 on average. Plenty of space to grow.
Standingrank on player hours
75/ 100
B
Holds a respectable place: #5,610 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 89 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 2,048 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2.5
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
20d 22hThu 19 Nov, 11:16 UTC
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 11:16 UTC7d ago
2
–
running
0
Thu 15 Oct, 17:35 UTC13d ago
3
✓ held half
6.7 days
0
Mon 5 Oct, 12:33 UTC24d ago
2
✓ held half
10.2 days
0
Fri 2 Oct, 15:21 UTC26d ago
2
halved by day 1
2.9 days
0
Fri 18 Sep, 11:48 UTC41d ago
7
halved by day 4
14.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is 142# NEEDFORCRAFT Classic 16.10?
No region is published for 142# NEEDFORCRAFT Classic 16.10. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 109.111.170.145:28016 is the address to use.
How reliable is 142# NEEDFORCRAFT Classic 16.10, and is it up?
The server is up: 142# NEEDFORCRAFT Classic 16.10 is online now. According to its reported uptime, the last restart was about 10 hours ago. It was up 93% of the time over the last 7 full days, 157 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does 142# NEEDFORCRAFT Classic 16.10 perform well?
It never fell below 50 server fps in the last 48 hours, averaging 89. Buildings, deployables and everything else in the world added up to as many as 105,630 entities. Memory use reached up to 3,652 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does 142# NEEDFORCRAFT Classic 16.10 sit?
The server 142# NEEDFORCRAFT Classic 16.10 is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does 142# NEEDFORCRAFT Classic 16.10 wipe, and how often?
Its tag sets the prediction, as the record holds too few of 142# NEEDFORCRAFT Classic 16.10's wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 13 days 18 hours. Its tags give a wipe schedule of every two weeks.
What happens on 142# NEEDFORCRAFT Classic 16.10 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 30 hours after it began. Half the peak held until the next wipe in 50% of its recent wipes. Day 2.5 is when it sank below half in the wipes that did not hold.
Population
Where does 142# NEEDFORCRAFT Classic 16.10 sit among Rust servers?
Over the last seven days, 142# NEEDFORCRAFT Classic 16.10 has #5,610 for player hours, in the top 25% of all ranked servers.
How many players does 142# NEEDFORCRAFT Classic 16.10 usually have?
142# NEEDFORCRAFT Classic 16.10 is showing 1 players right now, with 99 slots in total. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 10:00 UTC, with 2 players.
Tags and filters
What do 142# NEEDFORCRAFT Classic 16.10's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp99 (Max players): Its slot count is 99; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags 142# NEEDFORCRAFT Classic 16.10 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature 142# NEEDFORCRAFT Classic 16.10?
These Rust Server Score lists count 142# NEEDFORCRAFT Classic 16.10 among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
How is 142# NEEDFORCRAFT Classic 16.10 set up, and what rules does it keep?
Nothing in the name of 142# NEEDFORCRAFT Classic 16.10 states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on 142# NEEDFORCRAFT Classic 16.10?
142# NEEDFORCRAFT Classic 16.10 runs a game-generated procedural map at size 4,250, seed 228074660. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto 142# NEEDFORCRAFT Classic 16.10?
To connect, start Rust, press F1, and type client.connect 109.111.170.145:28016. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is http://needforcraft.ru/.
Server tags
what each one means
Published asmp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp99
Max playersIts slot count is 99.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).