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Every Rust server graded on real, live numbers. 76,491 players on the roll · 11,808 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 109.194.35.245:28015
Name of server

DevHev Local

RegisterAbsentOffline
Region–
Address109.194.35.245:28015
Last checked1d ago
moddedoxide
Launch Rust and join
Overall grade

Working towards

53 out of 100, the average of 6 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average1peak 2
Rank#6,176top 28%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours 72/ 100 Holds a respectable place: #6,176 on player hours.
Uptimehours on the list, last 48 4/ 100 Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 236 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 41/ 100 Slipped a little: down 1,102 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75107:0018:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Sep4 Oct10 Oct16 Oct22 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:21 UTC2d ago 2 – running 1
Fri 23 Oct, 20:07 UTC5d ago 1 held half 2.9 days 0
Mon 5 Oct, 06:35 UTC23d ago 1 held half 18.6 days 1
Fri 2 Oct, 03:39 UTC26d ago 1 – 3.1 days 1
Tue 29 Sep, 22:16 UTC28d ago 2 – 2.2 days 2
Mon 28 Sep, 17:57 UTC30d ago 3 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
116 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
134 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
105 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
35 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
30 / 1000

Quick answers

from the figures on this page

About the server

Which region is DevHev Local based in?

DevHev Local leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 109.194.35.245:28015.

How dependable is DevHev Local, and is it online at the moment?

You cannot join now: DevHev Local is offline, last seen 26 hours ago. The uptime it reports puts the last restart at about 7 minutes ago. It was up 32 of 168 hours over the last 7 full days, which is 19% of the time. It was first seen by Rust Server Score on 28 September 2026.

Is DevHev Local smooth to play on?

It averaged 236 server fps over the last 48 hours, with a low of 236. Buildings, deployables and everything else in the world added up to as many as 14,895 entities. At its highest, it used 1,149 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does DevHev Local sit?

The server DevHev Local is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does DevHev Local wipe, and how often?

There is no next wipe to predict on DevHev Local, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 2 days 2 hours have passed since this world was made.

What should you expect from wipe day on DevHev Local?

Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.

Player count

Where does DevHev Local place in the wider field of Rust servers?

In the top 28% of all ranked servers, DevHev Local sits at #6,176 for player hours over the last seven days.

What does the population on DevHev Local look like?

The last sighting of DevHev Local was 26 hours ago, and it is offline right now. It peaked at 2 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 07:00 UTC, with an average of 1 players.

Lists and filters

How should you read the tags on DevHev Local?

The game's browser takes its cue from the tags DevHev Local has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show DevHev Local?

These Rust Server Score lists count DevHev Local among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

Which rules does DevHev Local enforce, and what are its settings?

The name of DevHev Local gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.

DevHev Local runs which map?

The game generates the procedural map on DevHev Local at size 2,000 with seed 166494. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

How do you get onto DevHev Local?

To connect, start Rust, press F1, and type client.connect 109.194.35.245:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.