On the class lists: F (39), with population over 48 hours and no performance mark.
Players now1/ 1100% full
7-day average0peak 1
Rank#9,935top 45%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
49/ 100
D
Room for more players: 0 of 1 on average.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #9,935 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (C−); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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WW··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 22:16 UTC1d ago
–
–
–
1
Mon 26 Oct, 22:24 UTC2d ago
–
–
–
1
Mon 26 Oct, 21:00 UTC2d ago
–
–
–
0
Mon 26 Oct, 18:13 UTC2d ago
–
–
–
1
Mon 26 Oct, 17:29 UTC2d ago
–
–
–
1
Mon 26 Oct, 16:36 UTC2d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for test. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 109.207.198.163:28015.
Is test up, and how steady is its uptime?
The server is down: test is offline now, with the last sighting 38 hours ago. It was up 4% of the time over the last 2 full days, 2 of 48 hours. It was first seen by Rust Server Score on 26 October 2026.
Which Rust version is test running?
Rust network protocol 2635 and build 168909 on Windows is what test runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does test wipe its map?
A fresh world arrives every few hours on test, so there is no wipe schedule to keep and no reset counts as a wipe.
Player count
What position does test hold in the rankings?
Over the last seven days, test has #9,935 for player hours, in the top 45% of all ranked servers.
How many players does test usually have?
It has been 38 hours since test was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 22:00 UTC, with an average of 1 players.
Tags
How should you read the tags on test?
You'll see test tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): 1 slots are available; ts5 (Group limit): Teams cap out at 5; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does test appear in the Rust Server Score lists and filters?
These Rust Server Score lists count test among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
How is test set up, and what rules does it keep?
You will find no gather rate in the name of test. The limit for a group is 5 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on test?
test runs a procedural map, which the game generates.
Getting in
How should you connect to test?
To connect, start Rust, press F1, and type client.connect 109.207.198.163:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts5,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp1
Max players1 slots are available.
ts5
Group limitTeams cap out at 5.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C−); uptime is the one to work on (F).