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Every Rust server graded on real, live numbers. 102,237 players on the roll · 11,898 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 109.235.50.181:28115
Name of server

Combat isolated acceptance

RegisterAbsentOffline
Region–
Address109.235.50.181:28115
Last checked7d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 0/ 1 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 1 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 219 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
141 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
197 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
85 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 89 on average
228 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
349 / 350

Quick answers

from the figures on this page

About the server

Where in the world is Combat isolated acceptance?

No region is published for Combat isolated acceptance. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 109.235.50.181:28115.

Is Combat isolated acceptance up, and how steady is its uptime?

At this moment, Combat isolated acceptance is offline; the last time it was seen was 7 days 2 hours ago. For the last 6 full days, it was up 0 of 144 hours, or 0% of the time. It was first seen by Rust Server Score on 22 October 2026.

On what Rust version does Combat isolated acceptance sit?

The server Combat isolated acceptance is on Rust network protocol 2632 and build 161125 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

On what schedule does Combat isolated acceptance reset?

There are too few wipes on record for Combat isolated acceptance to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 7 days 2 hours.

Player count

Where does Combat isolated acceptance place in the wider field of Rust servers?

In the top 69% of all ranked servers, Combat isolated acceptance sits at #15,344 for player hours over the last seven days.

How many players does Combat isolated acceptance usually have?

It has been 7 days 2 hours since Combat isolated acceptance was last seen, and it is offline right now. Over the past seven days, the average player count was 0.

Tags

How should you read the tags on Combat isolated acceptance?

The game's browser takes its cue from the tags Combat isolated acceptance has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2632 (Protocol): To get in, your game needs to be on the same version: the protocol is 2632; cs161125 (Build): This runs on build 161125; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show Combat isolated acceptance?

These Rust Server Score lists count Combat isolated acceptance among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

What settings and rules apply on Combat isolated acceptance?

You will find no gather rate in the name of Combat isolated acceptance. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map Combat isolated acceptance uses?

The game generates a procedural map for Combat isolated acceptance.

Connecting

How do you get onto Combat isolated acceptance?

Enter client.connect 109.235.50.181:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp1
Max players 1 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2632
Protocol To get in, your game needs to be on the same version: the protocol is 2632.
cs161125
Build This runs on build 161125.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.