On the class lists: B− (70), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average1peak 6
Rank#4,163top 19%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 1 of 20 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,163 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 109 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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·W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap2.2 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Tue 27 OctSun 25 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 19 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 20:36 UTC2d ago
2
–
running
0
Sun 25 Oct, 15:31 UTC4d ago
6
✓ held half
2.2 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for ALMOR-Rust. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 109.248.4.10:35036.
How reliable is ALMOR-Rust, and is it up?
The server is up: ALMOR-Rust is online now. The uptime it reports puts the last restart at about 2 days ago. It was up 99% of the time over the last 3 full days, 71 of 72 hours. It was first seen by Rust Server Score on 25 October 2026.
Does ALMOR-Rust perform well?
It never fell below 64 server fps in the last 48 hours, averaging 109. At its peak, it held 52,147 entities, including buildings, deployables and all else in the world. At its highest, it used 2,268 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does ALMOR-Rust sit?
Rust network protocol 2635 and build 168909 on Windows is what ALMOR-Rust runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does ALMOR-Rust wipe, and how often?
There are too few wipes on record for ALMOR-Rust to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 2 days 1 hours have passed since this world was made.
What should you expect from wipe day on ALMOR-Rust?
Recent wipes have peaked at 4 players on average. The crowd on the latest wipe was largest 19 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player numbers
Where does ALMOR-Rust sit among Rust servers?
Over the last seven days, ALMOR-Rust has #4,163 for player hours, in the top 19% of all ranked servers.
Is ALMOR-Rust a busy server?
With 20 slots available, ALMOR-Rust currently has 0 players. It peaked at 6 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 2 players.
Tags and filters
What is meant by the tags on ALMOR-Rust?
The game's browser takes its cue from the tags ALMOR-Rust has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature ALMOR-Rust?
These Rust Server Score lists count ALMOR-Rust among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
Which rules does ALMOR-Rust enforce, and what are its settings?
The name of ALMOR-Rust gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
ALMOR-Rust runs which map?
The game generates the procedural map on ALMOR-Rust at size 3,000 with seed 1321801525. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join ALMOR-Rust?
Enter client.connect 109.248.4.10:35036 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).