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Every Rust server graded on real, live numbers. 69,058 players on the roll · 11,802 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 109.254.23.88:28015
Name of server

SAKUTIDE RUST | x0.5/x1 | WEEKLY

RegisterPresentOnline
Region–
Address109.254.23.88:28015
Last checked7m ago
0.5x moddedcarbon
Launch Rust and join
Overall grade

Solid

72 out of 100, the average of 6 subjects

On the class lists: C+ (66), with population over 48 hours and no performance mark.

Players now 1/ 50 2% full
7-day average0peak 1
Rank#5,700top 26%
Last wipe2h agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 74/ 100 Holds a respectable place: #5,700 on player hours.
Uptimehours on the list, last 48 73/ 100 Missed a few lessons: on the list 35 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 228 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 81/ 100 Climbing fast: up 3,496 places this week.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75122:0005:0012:0018:0011:0020:00

Hourly average and peak, UTC.

Server performance

010020030040022:0005:0012:0018:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:10 UTC5h ago – – running 1
Thu 22 Oct, 19:47 UTC6d ago 1 held half 5.8 days 0
Tue 20 Oct, 18:20 UTC8d ago 1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
108 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
114 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
90 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
28 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000

Quick answers

from the figures on this page

About the server

In what location does SAKUTIDE RUST | x0.5/x1 | WEEKLY sit?

SAKUTIDE RUST | x0.5/x1 | WEEKLY leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 109.254.23.88:28015.

How reliable is SAKUTIDE RUST | x0.5/x1 | WEEKLY, and is it up?

The server is up: SAKUTIDE RUST | x0.5/x1 | WEEKLY is online now. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days, it was up 112 of 168 hours, or 67% of the time. It was first seen by Rust Server Score on 20 October 2026.

Does SAKUTIDE RUST | x0.5/x1 | WEEKLY perform well?

The average over the last 48 hours was 228 server fps, and it never went below 183. At its peak, it held 95,096 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,132 MB. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does SAKUTIDE RUST | x0.5/x1 | WEEKLY sit?

You will find SAKUTIDE RUST | x0.5/x1 | WEEKLY on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does SAKUTIDE RUST | x0.5/x1 | WEEKLY reset?

SAKUTIDE RUST | x0.5/x1 | WEEKLY wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 2 hours have passed since this world was made.

What should you expect from wipe day on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.

Player count

What position does SAKUTIDE RUST | x0.5/x1 | WEEKLY hold in the rankings?

In the top 26% of all ranked servers, SAKUTIDE RUST | x0.5/x1 | WEEKLY sits at #5,700 for player hours over the last seven days.

How many players does SAKUTIDE RUST | x0.5/x1 | WEEKLY usually have?

SAKUTIDE RUST | x0.5/x1 | WEEKLY is showing 1 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 09:00 UTC, averaging 1 players.

Tags

What do SAKUTIDE RUST | x0.5/x1 | WEEKLY's tags stand for?

You'll see SAKUTIDE RUST | x0.5/x1 | WEEKLY tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature SAKUTIDE RUST | x0.5/x1 | WEEKLY?

These Rust Server Score lists count SAKUTIDE RUST | x0.5/x1 | WEEKLY among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

How is SAKUTIDE RUST | x0.5/x1 | WEEKLY set up, and what rules does it keep?

Going by its name, SAKUTIDE RUST | x0.5/x1 | WEEKLY runs 0.5x gather. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.

Which map is in play on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

A procedural map of size 4,000 and seed 281026, generated by the game, is what SAKUTIDE RUST | x0.5/x1 | WEEKLY runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

What is the way to join SAKUTIDE RUST | x0.5/x1 | WEEKLY?

Enter client.connect 109.254.23.88:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.