On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,425top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,425 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 252 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [DEV] Blackout Monument Event Testserver?
No region is published for [DEV] Blackout Monument Event Testserver. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 109.41.178.241:28015.
Is [DEV] Blackout Monument Event Testserver up, and how steady is its uptime?
You cannot join now: [DEV] Blackout Monument Event Testserver is offline, last seen 6 days 10 hours ago. For the last 6 full days, it was up 0 of 144 hours, or 0% of the time. The first sighting by Rust Server Score was on 21 October 2026.
On what Rust version does [DEV] Blackout Monument Event Testserver sit?
Rust network protocol 2634 and build 167781 on Windows is what [DEV] Blackout Monument Event Testserver runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does [DEV] Blackout Monument Event Testserver wipe, and how often?
[DEV] Blackout Monument Event Testserver has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 7 days 6 hours have passed since this world was made.
Player numbers
Where does [DEV] Blackout Monument Event Testserver place in the wider field of Rust servers?
Over the last seven days, [DEV] Blackout Monument Event Testserver has #15,425 for player hours, in the top 69% of all ranked servers.
Is [DEV] Blackout Monument Event Testserver a busy server?
It has been 6 days 10 hours since [DEV] Blackout Monument Event Testserver was last seen, and it is offline right now. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on [DEV] Blackout Monument Event Testserver?
gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags [DEV] Blackout Monument Event Testserver publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [DEV] Blackout Monument Event Testserver?
These Rust Server Score lists count [DEV] Blackout Monument Event Testserver among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on [DEV] Blackout Monument Event Testserver?
Nothing in the name of [DEV] Blackout Monument Event Testserver states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map [DEV] Blackout Monument Event Testserver uses?
[DEV] Blackout Monument Event Testserver runs a procedural map, which the game generates.
How to join
What is the way to join [DEV] Blackout Monument Event Testserver?
To connect, start Rust, press F1, and type client.connect 109.41.178.241:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).