Working its way up from the back of the class: #15,268 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 143 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 18 Sep, 09:16 UTC41d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Dev_248_v2301 leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 111.228.22.153:28036.
How reliable is Dev_248_v2301, and is it up?
At this moment, Dev_248_v2301 is offline; the last time it was seen was 6 days 9 hours ago. It was up 24 of 168 hours over the last 7 full days, which is 14% of the time. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is Dev_248_v2301 on?
Rust network protocol 2301 on Windows is what Dev_248_v2301 runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Dev_248_v2301 wipe its map?
The record holds too few of Dev_248_v2301's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 41 days 12 hours have passed since this world was made.
What should you expect from wipe day on Dev_248_v2301?
Across its recent wipes, the busiest moments averaged 1 players. 1 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Dev_248_v2301 place in the wider field of Rust servers?
In the top 68% of all ranked servers, Dev_248_v2301 sits at #15,268 for player hours over the last seven days.
What does the population on Dev_248_v2301 look like?
It has been 6 days 9 hours since Dev_248_v2301 was last seen, and it is offline right now. Over the past seven days, the average player count was 0.
Tags
What is meant by the tags on Dev_248_v2301?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): Its slot count is 0; v2301 (Protocol): Join only if your game runs protocol 2301; ptrak (Networking): The network layer is RakNet, standard for the game; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The game is changed by plugins or settings; you will find it under Modded; h17684147 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one are the tags Dev_248_v2301 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Dev_248_v2301?
These Rust Server Score lists count Dev_248_v2301 among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded.
Rules and settings
Which rules does Dev_248_v2301 enforce, and what are its settings?
You will find no gather rate in the name of Dev_248_v2301. No group limit is published. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. VAC, Valve's anti-cheat, is not enabled.
Can you tell me which map Dev_248_v2301 uses?
The game generates the procedural map on Dev_248_v2301 at size 3,000 with seed 1225. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: basic_j2.
Getting in
How do you get onto Dev_248_v2301?
To connect, start Rust, press F1, and type client.connect 111.228.22.153:28036. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,v2301,h17684147,stok,gmrust,oxide,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersIts slot count is 0.
v2301
ProtocolJoin only if your game runs protocol 2301.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
Mods and access
oxide
OxideOxide (uMod) provides the plugin framework here.
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Other
h17684147
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).