Working its way up from the back of the class: #15,901 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 808 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, and #628 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死?
You won't find a region tag on [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死, but its name indicates Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. 111.228.58.7:10009 is the address to use.
How dependable is [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死, and is it online at the moment?
The server is down: [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 is offline now, with the last sighting 21 days 19 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 running?
The server [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 is on Rust network protocol 2631 and build 156658 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 wipe, and how often?
The estimate for [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死's next wipe comes from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 95 days 21 hours have passed since this world was made. Its tags list a monthly wipe schedule.
Player count
Where does [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 place in the wider field of Rust servers?
Over the last seven days, [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 has #15,901 for player hours, in the top 71% of all ranked servers. In the quad group, it ranks #628.
How many players does [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 usually have?
It has been 21 days 19 hours since [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 was last seen, and it is offline right now.
Tags and filters
How should you read the tags on [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死?
You'll see [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts4 (Group limit): Teams cap out at 4; v2631 (Protocol): To get in, your game needs to be on the same version: the protocol is 2631; cs156658 (Build): Build number: 156658; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死: Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Server rules
How is [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 set up, and what rules does it keep?
Nothing in the name of [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 states a gather rate. The cap on group size is 4 players (quad). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server does not run VAC, Valve's anti-cheat.
Which map is in play on [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死?
[中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 runs a game-generated procedural map at size 1,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
How should you connect to [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死?
Enter client.connect 111.228.58.7:10009 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://68509.cn.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2631,^m,gmrust,cs156658,ts4,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts4
Group limitTeams cap out at 4.
v2631
ProtocolTo get in, your game needs to be on the same version: the protocol is 2631.
cs156658
BuildBuild number: 156658.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).