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Every Rust server graded on real, live numbers. 49,596 players on the roll · 11,647 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 114.76.116.107:28015
Name of server

[AU/NZ] Sydney #2 Small 3k custom map minis on roads

RegisterPresentOnline
RegionOC
Address114.76.116.107:28015
Last checked10m ago
weekly wipes vanillaoxidepremium
Launch Rust and join Website
Overall grade

Working towards

50 out of 100, the average of 6 subjects

Players now 0/ 60 0% full
7-day average1peak 5
Rank#3,624top 16% · #95 in OC
Last wipe5d agoweekly schedule
Next wipe1d 9hThu 29 Oct, 18:58 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 1 of 60 on average. Plenty of space to grow.
Standingrank on player hours 84/ 100 Holds a respectable place: #3,624 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 50/ 100 Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe 20/ 100 Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago 50/ 100 Holding steady: down 26 places this week.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers, top 46% in OC. Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:58 UTC, in 1d 9h. Every Thursday at 18:58 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held20%else halves by day 3

Coming wipes

  • 1d 9hThu 29 Oct, 18:58 UTC
  • 8d 9hThu 5 Nov, 19:00 UTCFW
  • 15d 9hThu 12 Nov, 18:58 UTC
  • 22d 9hThu 19 Nov, 18:58 UTC
  • 29d 9hThu 26 Nov, 18:58 UTC
  • 36d 9hThu 3 Dec, 19:00 UTCFW
  • 43d 9hThu 10 Dec, 18:58 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:58 UTC5d ago 5 – running 1
Thu 15 Oct, 18:49 UTC12d ago 4 held half 7 days 0
Thu 8 Oct, 18:45 UTC19d ago 6 halved by day 2 7 days 0
Thu 1 Oct, 19:54 UTC FW26d ago 5 halved by day 3 7 days 0
Thu 24 Sep, 19:45 UTC33d ago 8 halved by day 3 7 days 0
Thu 17 Sep, 19:53 UTC40d ago 8 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 147 on average
25 / 100
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 112 on average
278 / 350
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 59 on average
15 / 150
Rustafied.com - AU Friday
OC · groups of 16+ · weekly · 28 on average
18 / 100
RustForNoobs.com | Main | Weekly | AU
OC · groups of 100+ · weekly · 2 on average
0 / 150
Rustafied.com - AU Hardcore
OC · no group limit · weekly · 4 on average
1 / 100

Quick answers

from the figures on this page

About the server

Where in the world is [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

You'll see [AU/NZ] Sydney #2 Small 3k custom map minis on roads listed in Oceania, tagged OC. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 114.76.116.107:28015.

How dependable is [AU/NZ] Sydney #2 Small 3k custom map minis on roads, and is it online at the moment?

You can join now: [AU/NZ] Sydney #2 Small 3k custom map minis on roads is online. According to its reported uptime, the last restart was about 2 days 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

Does [AU/NZ] Sydney #2 Small 3k custom map minis on roads perform well?

It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak, it held 55,988 entities, including buildings, deployables and all else in the world. At its highest, it used 2,454 MB of memory. When fps is low and entities climb, that is lag to players.

On what Rust version does [AU/NZ] Sydney #2 Small 3k custom map minis on roads sit?

The server [AU/NZ] Sydney #2 Small 3k custom map minis on roads is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does [AU/NZ] Sydney #2 Small 3k custom map minis on roads reset?

The wipe rhythm on [AU/NZ] Sydney #2 Small 3k custom map minis on roads is every Thursday at 18:58 UTC. Expect the next wipe on Thursday 29 October at 18:58 UTC. It has been running its current world for 5 days 14 hours. Its tags state that it wipes weekly.

What happens on [AU/NZ] Sydney #2 Small 3k custom map minis on roads when wipe day arrives?

Across its recent wipes, the busiest moments averaged 5 players. Peak numbers came 10 hours into the latest wipe. Half the peak held until the next wipe in 20% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.

Population

Where does [AU/NZ] Sydney #2 Small 3k custom map minis on roads place in the wider field of Rust servers?

Over the last seven days, [AU/NZ] Sydney #2 Small 3k custom map minis on roads has #3,624 for player hours, in the top 16% of all ranked servers and #95 in Oceania.

What does the population on [AU/NZ] Sydney #2 Small 3k custom map minis on roads look like?

Right now, 0 players are on [AU/NZ] Sydney #2 Small 3k custom map minis on roads, which has 60 slots. The seven-day average is 1 players, with a peak of 5. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 1 players.

Tags and filters

What is meant by the tags on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

You'll see [AU/NZ] Sydney #2 Small 3k custom map minis on roads tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): 60 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): The plugin framework in use is Oxide (uMod); OC (Oceania): You will find it under Oceania in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

These Rust Server Score lists count [AU/NZ] Sydney #2 Small 3k custom map minis on roads among them: Oceania Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Server rules

Which rules does [AU/NZ] Sydney #2 Small 3k custom map minis on roads enforce, and what are its settings?

Nothing in the name of [AU/NZ] Sydney #2 Small 3k custom map minis on roads states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You need Rust's premium status to get in. VAC, Valve's anti-cheat, is enabled.

[AU/NZ] Sydney #2 Small 3k custom map minis on roads runs which map?

The game generates the procedural map on [AU/NZ] Sydney #2 Small 3k custom map minis on roads at size 3,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.

How to join

What is the way to join [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

To connect, start Rust, press F1, and type client.connect 114.76.116.107:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You need Rust's premium status to get in. You can find its website at https://discord.com/invite/hC6DndrAXS.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^w,^v,OC,^q,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp60
Max players 60 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Wipe schedule

^w
Weekly Wipes come once a week.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Mods and access

^q
Premium You need Rust's premium status to get in.
^o
Oxide The plugin framework in use is Oxide (uMod).

Region

OC
Oceania You will find it under Oceania in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.