A quiet classroom so far: 1 of 60 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,624 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 26 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers, top 46% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 18:58 UTC, in 1d 9h.
Every Thursday at 18:58 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held20%else halves by day 3
Coming wipes
1d 9hThu 29 Oct, 18:58 UTC
8d 9hThu 5 Nov, 19:00 UTCFW
15d 9hThu 12 Nov, 18:58 UTC
22d 9hThu 19 Nov, 18:58 UTC
29d 9hThu 26 Nov, 18:58 UTC
36d 9hThu 3 Dec, 19:00 UTCFW
43d 9hThu 10 Dec, 18:58 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 10 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:58 UTC5d ago
5
–
running
1
Thu 15 Oct, 18:49 UTC12d ago
4
✓ held half
7 days
0
Thu 8 Oct, 18:45 UTC19d ago
6
halved by day 2
7 days
0
Thu 1 Oct, 19:54 UTCFW26d ago
5
halved by day 3
7 days
0
Thu 24 Sep, 19:45 UTC33d ago
8
halved by day 3
7 days
0
Thu 17 Sep, 19:53 UTC40d ago
8
halved by day 4
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [AU/NZ] Sydney #2 Small 3k custom map minis on roads?
You'll see [AU/NZ] Sydney #2 Small 3k custom map minis on roads listed in Oceania, tagged OC. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 114.76.116.107:28015.
How dependable is [AU/NZ] Sydney #2 Small 3k custom map minis on roads, and is it online at the moment?
You can join now: [AU/NZ] Sydney #2 Small 3k custom map minis on roads is online. According to its reported uptime, the last restart was about 2 days 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does [AU/NZ] Sydney #2 Small 3k custom map minis on roads perform well?
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak, it held 55,988 entities, including buildings, deployables and all else in the world. At its highest, it used 2,454 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does [AU/NZ] Sydney #2 Small 3k custom map minis on roads sit?
The server [AU/NZ] Sydney #2 Small 3k custom map minis on roads is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does [AU/NZ] Sydney #2 Small 3k custom map minis on roads reset?
The wipe rhythm on [AU/NZ] Sydney #2 Small 3k custom map minis on roads is every Thursday at 18:58 UTC. Expect the next wipe on Thursday 29 October at 18:58 UTC. It has been running its current world for 5 days 14 hours. Its tags state that it wipes weekly.
What happens on [AU/NZ] Sydney #2 Small 3k custom map minis on roads when wipe day arrives?
Across its recent wipes, the busiest moments averaged 5 players. Peak numbers came 10 hours into the latest wipe. Half the peak held until the next wipe in 20% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Population
Where does [AU/NZ] Sydney #2 Small 3k custom map minis on roads place in the wider field of Rust servers?
Over the last seven days, [AU/NZ] Sydney #2 Small 3k custom map minis on roads has #3,624 for player hours, in the top 16% of all ranked servers and #95 in Oceania.
What does the population on [AU/NZ] Sydney #2 Small 3k custom map minis on roads look like?
Right now, 0 players are on [AU/NZ] Sydney #2 Small 3k custom map minis on roads, which has 60 slots. The seven-day average is 1 players, with a peak of 5. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 1 players.
Tags and filters
What is meant by the tags on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?
You'll see [AU/NZ] Sydney #2 Small 3k custom map minis on roads tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): 60 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): The plugin framework in use is Oxide (uMod); OC (Oceania): You will find it under Oceania in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [AU/NZ] Sydney #2 Small 3k custom map minis on roads?
These Rust Server Score lists count [AU/NZ] Sydney #2 Small 3k custom map minis on roads among them: Oceania Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server rules
Which rules does [AU/NZ] Sydney #2 Small 3k custom map minis on roads enforce, and what are its settings?
Nothing in the name of [AU/NZ] Sydney #2 Small 3k custom map minis on roads states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You need Rust's premium status to get in. VAC, Valve's anti-cheat, is enabled.
[AU/NZ] Sydney #2 Small 3k custom map minis on roads runs which map?
The game generates the procedural map on [AU/NZ] Sydney #2 Small 3k custom map minis on roads at size 3,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
What is the way to join [AU/NZ] Sydney #2 Small 3k custom map minis on roads?
To connect, start Rust, press F1, and type client.connect 114.76.116.107:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You need Rust's premium status to get in. You can find its website at https://discord.com/invite/hC6DndrAXS.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^w,^v,OC,^q,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp60
Max players60 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^q
PremiumYou need Rust's premium status to get in.
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
OC
OceaniaYou will find it under Oceania in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).