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Every Rust server graded on real, live numbers. 79,224 players on the roll · 11,783 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 116.90.73.229:49025
Name of server

AU/NZ Rust-eze

RegisterPresentOnline
RegionOC
Address116.90.73.229:49025
Last checked9m ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

42 out of 100, the average of 5 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,432top 69% · #178 in OC
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,432 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 49/ 100 Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 35/ 100 Slipped a little: down 4,577 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123415:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

01020304015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:22 UTC26d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
0 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 147 on average
10 / 100
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 115 on average
163 / 225
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 59 on average
12 / 150
Rustafied.com - AU Long
OC · groups of 16+ · monthly · 33 on average
16 / 100
Rustoria.co - AU Premium
OC · groups of 16+ · biweekly · 29 on average
16 / 200

Quick answers

from the figures on this page

About the server

Where in the world is AU/NZ Rust-eze?

In Oceania, according to its own listing, sits AU/NZ Rust-eze, with the OC tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 116.90.73.229:49025.

How reliable is AU/NZ Rust-eze, and is it up?

The server is up: AU/NZ Rust-eze is online now. According to its reported uptime, the last restart was about 11 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

Does AU/NZ Rust-eze perform well?

It averaged 29 server fps over the last 48 hours, with a low of 23. Up to 95,709 entities were in the world, covering buildings, deployables and the rest. Up to 2,855 MB of memory was used. Players feel lag when fps drops and entities pile up.

On what Rust version does AU/NZ Rust-eze sit?

The server AU/NZ Rust-eze is on Rust network protocol 2634 and build 166586 under Windows. Steam updates your game for you, but you need the same protocol to join.

Resets

When does AU/NZ Rust-eze wipe, and how often?

There are too few wipes on record for AU/NZ Rust-eze to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 4 hours.

What should you expect from wipe day on AU/NZ Rust-eze?

Across its recent wipes, the busiest moments averaged 4 players. Peak numbers came 16 hours into the latest wipe.

Player numbers

Where does AU/NZ Rust-eze place in the wider field of Rust servers?

Over the last seven days, AU/NZ Rust-eze has #15,432 for player hours, in the top 69% of all ranked servers and #178 in Oceania.

What does the population on AU/NZ Rust-eze look like?

With 50 slots available, AU/NZ Rust-eze currently has 0 players. A seven-day average of 0 players applies here.

Tags

What is meant by the tags on AU/NZ Rust-eze?

You'll see AU/NZ Rust-eze tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): You will find it under Oceania in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show AU/NZ Rust-eze?

These Rust Server Score lists count AU/NZ Rust-eze among them: Oceania Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

What settings and rules apply on AU/NZ Rust-eze?

Nothing in the name of AU/NZ Rust-eze states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map AU/NZ Rust-eze uses?

AU/NZ Rust-eze runs a game-generated procedural map at size 4,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

How do you get onto AU/NZ Rust-eze?

Enter client.connect 116.90.73.229:49025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,OC,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp50
Max players Its slot count is 50.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol Join only if your game runs protocol 2634.
cs166586
Build Build number: 166586.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

OC
Oceania You will find it under Oceania in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.