Working its way up from the back of the class: #15,990 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 849 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, and #636 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死?
You won't find a region tag on [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死, but its name indicates Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 117.72.8.28:10010.
Is [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 up, and how steady is its uptime?
The server is down: [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 is offline now, with the last sighting 22 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 sit?
Rust network protocol 2631 and build 156658 on Windows is what [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 reset?
The estimate for [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 112 days 8 hours have passed since this world was made. The tags show a monthly wipe schedule.
Population
Where does [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 place in the wider field of Rust servers?
In the top 71% of all ranked servers, [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 sits at #15,990 for player hours over the last seven days. It comes #636 among servers in the quad group.
What does the population on [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 look like?
[中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 is offline at the moment; the last time it was seen was 22 days 13 hours ago.
Tags and filters
How should you read the tags on [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死?
The game's browser takes its cue from the tags [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts4 (Group limit): Teams cap out at 4; v2631 (Protocol): Join only if your game runs protocol 2631; cs156658 (Build): Build number: 156658; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 among them: Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Map and rules
How is [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 set up, and what rules does it keep?
The name of [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 gives no gather rate. The cap on group size is 4 players (quad). survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 uses?
The game generates the procedural map on [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死 at size 1,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
What is the way to join [中国PVE]1000倍/武器免费升级/死亡不掉/新开/死?
To connect, start Rust, press F1, and type client.connect 117.72.8.28:10010. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://68509.cn.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2631,^m,gmrust,cs156658,ts4,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts4
Group limitTeams cap out at 4.
v2631
ProtocolJoin only if your game runs protocol 2631.
cs156658
BuildBuild number: 156658.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).