Working its way up from the back of the class: #16,032 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 195 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of [CN]FUXK 荒野生存 points to Asia even though no region tag is published, and the region code is au1. Rust Server Score takes the server's word for its location and does not trace the hardware. 117.91.113.89:28015 is the address to use.
How dependable is [CN]FUXK 荒野生存, and is it online at the moment?
At this moment, [CN]FUXK 荒野生存 is offline; the last time it was seen was 34 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 23 September 2026.
On what Rust version does [CN]FUXK 荒野生存 sit?
You will find [CN]FUXK 荒野生存 on Rust network protocol 2623 and build 148916, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does [CN]FUXK 荒野生存 reset?
[CN]FUXK 荒野生存 has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 206 days 23 hours.
Player numbers
What position does [CN]FUXK 荒野生存 hold in the rankings?
In the top 71% of all ranked servers, [CN]FUXK 荒野生存 sits at #16,032 for player hours over the last seven days.
How many players does [CN]FUXK 荒野生存 usually have?
The last sighting of [CN]FUXK 荒野生存 was 34 days 14 hours ago, and it is offline right now.
Tags
What is meant by the tags on [CN]FUXK 荒野生存?
The game's browser takes its cue from the tags [CN]FUXK 荒野生存 has set: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2623 (Protocol): To get in, your game needs to be on the same version: the protocol is 2623; cs148916 (Build): This runs on build 148916; ptrak (Networking): RakNet handles it, the game's default network layer; $rau1 (Region code): au1 is the region code this server uses; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [CN]FUXK 荒野生存?
Rust Server Score lists that include [CN]FUXK 荒野生存: Modded Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is [CN]FUXK 荒野生存 set up, and what rules does it keep?
The name of [CN]FUXK 荒野生存 gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
[CN]FUXK 荒野生存 runs which map?
The game generates a procedural map for [CN]FUXK 荒野生存.
Connecting
How should you connect to [CN]FUXK 荒野生存?
To connect, start Rust, press F1, and type client.connect 117.91.113.89:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$rau1,v2623,gmvanilla,cs148916,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2623
ProtocolTo get in, your game needs to be on the same version: the protocol is 2623.
cs148916
BuildThis runs on build 148916.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rau1
Region codeau1 is the region code this server uses.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).