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Every Rust server graded on real, live numbers. 78,222 players on the roll · 11,801 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 119.17.141.60:28015
Name of server

[AU]Valhalla - Victoria

RegisterPresentOnline
Region–
Address119.17.141.60:28015
Last checked14m ago
moddedoxide
Launch Rust and join
Overall grade

Steady

62 out of 100, the average of 5 subjects

On the class lists: D (52), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 4
Rank#5,484top 25%
Last wipe26d agono schedule published
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 75/ 100 Holds a respectable place: #5,484 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 86 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 39/ 100 Slipped a little: down 1,240 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

025507510021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  • 7d 22hThu 5 Nov, 19:00 UTCFW
  • 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:04 UTC FW26d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
0 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 148 on average
7 / 100
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 119 on average
42 / 125
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 60 on average
6 / 150
Rustafied.com - AU Long
OC · groups of 16+ · monthly · 32 on average
7 / 100
Rustafied.com - AU Friday
OC · groups of 16+ · weekly · 29 on average
4 / 100

Quick answers

from the figures on this page

Server facts

In what location does [AU]Valhalla - Victoria sit?

The name of [AU]Valhalla - Victoria points to Oceania, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 119.17.141.60:28015.

Is [AU]Valhalla - Victoria up, and how steady is its uptime?

Right now, [AU]Valhalla - Victoria is online. About 2 days 22 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Does [AU]Valhalla - Victoria perform well?

The average over the last 48 hours was 86 server fps, and it never went below 66. Up to 147,059 entities were in the world, covering buildings, deployables and the rest. Up to 4,297 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is [AU]Valhalla - Victoria on?

Rust network protocol 2635 and build 168909 on Windows is what [AU]Valhalla - Victoria runs. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does [AU]Valhalla - Victoria reset?

[AU]Valhalla - Victoria wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 22 hours.

What happens on [AU]Valhalla - Victoria when wipe day arrives?

The average peak on its recent wipes was 4 players. The crowd on the latest wipe was largest 5 hours after it began.

Player count

What position does [AU]Valhalla - Victoria hold in the rankings?

In the top 25% of all ranked servers, [AU]Valhalla - Victoria sits at #5,484 for player hours over the last seven days.

What does the population on [AU]Valhalla - Victoria look like?

With 50 slots available, [AU]Valhalla - Victoria currently has 0 players. The seven-day average is 0 players, with a peak of 4. The busiest time in the last 48 hours was 14:00 UTC, with an average of 2 players.

Lists and filters

What is meant by the tags on [AU]Valhalla - Victoria?

You'll see [AU]Valhalla - Victoria tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does [AU]Valhalla - Victoria appear in the Rust Server Score lists and filters?

These Rust Server Score lists count [AU]Valhalla - Victoria among them: Oceania Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

How is [AU]Valhalla - Victoria set up, and what rules does it keep?

Nothing in the name of [AU]Valhalla - Victoria states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server does not run VAC, Valve's anti-cheat.

[AU]Valhalla - Victoria runs which map?

[AU]Valhalla - Victoria runs a game-generated procedural map at size 5,000, seed 773016. A matching size and seed produce the same map, viewable on RustMaps from this page.

Getting in

How do you get onto [AU]Valhalla - Victoria?

To connect, start Rust, press F1, and type client.connect 119.17.141.60:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players The server holds 50 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.