Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Friday 30 October, 01:17 UTC, in 2d 3h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EA tag on [PVE]千里江陵一日还 原倍/仿官/半月清 puts it in Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 119.86.176.121:22015 is the address to use.
How dependable is [PVE]千里江陵一日还 原倍/仿官/半月清, and is it online at the moment?
At this moment, [PVE]千里江陵一日还 原倍/仿官/半月清 is offline; the last time it was seen was 39 days 19 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 18 September 2026.
What Rust version is [PVE]千里江陵一日还 原倍/仿官/半月清 on?
The server [PVE]千里江陵一日还 原倍/仿官/半月清 is on Rust network protocol 2632 and build 161125 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [PVE]千里江陵一日还 原倍/仿官/半月清 wipe its map?
The estimate for [PVE]千里江陵一日还 原倍/仿官/半月清's next wipe comes from biweekly: 14 days after its last wipe. It is due to wipe next on Friday 30 October at 01:17 UTC. The world it runs now was created 39 days 20 hours. Its tags give a wipe schedule of every two weeks.
Player count
Where does [PVE]千里江陵一日还 原倍/仿官/半月清 sit among Rust servers?
Over the last seven days, [PVE]千里江陵一日还 原倍/仿官/半月清 has #15,419 for player hours, in the top – of all ranked servers and #478 in Asia.
What does the population on [PVE]千里江陵一日还 原倍/仿官/半月清 look like?
It has been 39 days 19 hours since [PVE]千里江陵一日还 原倍/仿官/半月清 was last seen, and it is offline right now.
Tags
What is meant by the tags on [PVE]千里江陵一日还 原倍/仿官/半月清?
You'll see [PVE]千里江陵一日还 原倍/仿官/半月清 tagged with gmrust (Game mode): Survival in the standard Rust style; mp64 (Max players): 64 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2632 (Protocol): To get in, your game needs to be on the same version: the protocol is 2632; cs161125 (Build): This runs on build 161125; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): This is player against world: players do not fight each other; EA (East Asia): The server browser lists it under East Asia in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [PVE]千里江陵一日还 原倍/仿官/半月清 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [PVE]千里江陵一日还 原倍/仿官/半月清 among them: Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
How is [PVE]千里江陵一日还 原倍/仿官/半月清 set up, and what rules does it keep?
You will find no gather rate in the name of [PVE]千里江陵一日还 原倍/仿官/半月清. The default of 8 players applies as the group cap. It runs pve, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [PVE]千里江陵一日还 原倍/仿官/半月清 uses?
[PVE]千里江陵一日还 原倍/仿官/半月清 runs a procedural map, which the game generates.
Connecting
How do you get onto [PVE]千里江陵一日还 原倍/仿官/半月清?
Enter client.connect 119.86.176.121:22015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp64,ptrak,$r?,v2632,^b,^v,EA,^p,gmrust,cs161125,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp64
Max players64 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2632
ProtocolTo get in, your game needs to be on the same version: the protocol is 2632.
cs161125
BuildThis runs on build 161125.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.