On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average6peak 25
Rank#1,271top 6% · #123 in EA
Last wipe11d agobiweekly schedule
Next wipe2d 6hThu 29 Oct, 23:25 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 6 of 100 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,271 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 132 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 345 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers, top 22% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 23:25 UTC, in 2d 6h.
Its biweekly schedule tag · low confidence
usual gap12.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak33players, last three wipes
crowd held50%else halves by day 8
Coming wipes
2d 6hThu 29 Oct, 23:25 UTC
9d 2hThu 5 Nov, 19:00 UTCFW
16d 6hThu 12 Nov, 23:25 UTC
30d 6hThu 26 Nov, 23:25 UTC
37d 2hThu 3 Dec, 19:00 UTCFW
44d 6hThu 10 Dec, 23:25 UTC
The first 48 hours of its last wipes
Thu 15 OctSat 3 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 36, 15 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 23:25 UTC11d ago
36
–
running
3
Sat 3 Oct, 01:53 UTC24d ago
32
✓ held half
12.9 days
7
Thu 1 Oct, 22:44 UTCFW25d ago
31
–
1.1 days
0
Thu 17 Sep, 23:40 UTC39d ago
27
halved by day 8
14 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see [喜相逢] PVE丨仿官原倍丨萌新养老 listed in Asia, tagged EA. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 183.131.51.60:25719.
How reliable is [喜相逢] PVE丨仿官原倍丨萌新养老, and is it up?
You can join now: [喜相逢] PVE丨仿官原倍丨萌新养老 is online. About 15 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does [喜相逢] PVE丨仿官原倍丨萌新养老 perform well?
The average over the last 48 hours was 132 server fps, and it never went below 57. Up to 184,353 entities were in the world, covering buildings, deployables and the rest. Up to 6,523 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [喜相逢] PVE丨仿官原倍丨萌新养老 on?
You will find [喜相逢] PVE丨仿官原倍丨萌新养老 on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [喜相逢] PVE丨仿官原倍丨萌新养老 wipe, and how often?
Too few wipes on [喜相逢] PVE丨仿官原倍丨萌新养老 are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Thursday 29 October at 23:25 UTC. The world it runs now was created 11 days 17 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on [喜相逢] PVE丨仿官原倍丨萌新养老?
The average peak on its recent wipes was 33 players. 15 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. The crowd dropped below half by day 8 in the wipes where it did not hold.
Player numbers
Where does [喜相逢] PVE丨仿官原倍丨萌新养老 place in the wider field of Rust servers?
Over the last seven days, [喜相逢] PVE丨仿官原倍丨萌新养老 has #1,271 for player hours, in the top 6% of all ranked servers and #123 in Asia.
What does the population on [喜相逢] PVE丨仿官原倍丨萌新养老 look like?
Right now, 1 players are on [喜相逢] PVE丨仿官原倍丨萌新养老, which has 100 slots. Averaging 6 players over seven days, it peaked at 25. The highest average in the last 48 hours came at 13:00 UTC, with 10 players.
Tags and filters
What do [喜相逢] PVE丨仿官原倍丨萌新养老's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts12 (Group limit): No team may go above 12; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): In the server browser it appears under East Asia are the tags [喜相逢] PVE丨仿官原倍丨萌新养老 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [喜相逢] PVE丨仿官原倍丨萌新养老 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [喜相逢] PVE丨仿官原倍丨萌新养老 among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
How is [喜相逢] PVE丨仿官原倍丨萌新养老 set up, and what rules does it keep?
Nothing in the name of [喜相逢] PVE丨仿官原倍丨萌新养老 states a gather rate. The limit for a group is 12 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [喜相逢] PVE丨仿官原倍丨萌新养老?
A procedural map of size 4,500 and seed 216190435, generated by the game, is what [喜相逢] PVE丨仿官原倍丨萌新养老 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to [喜相逢] PVE丨仿官原倍丨萌新养老?
Enter client.connect 183.131.51.60:25719 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,EA,^p,gmrust,cs168909,ts12,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts12
Group limitNo team may go above 12.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).