On the class lists: C (63), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average3peak 11
Rank#2,030top 9% · #192 in EA
Last wipe12d agobiweekly schedule
Next wipe1d 1hFri 30 Oct, 02:06 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 3 of 100 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,030 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 114 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 34% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Friday 30 October, 02:06 UTC, in 1d 1h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 sit?
In Asia, according to its own listing, sits 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老, with the EA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 144.255.147.233:10086.
How reliable is 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老, and is it up?
The server is up: 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 is online now. According to its reported uptime, the last restart was about 1 hours ago. It was up 99% of the time over the last 5 full days, 119 of 120 hours. It was first seen by Rust Server Score on 23 October 2026.
Is 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 smooth to play on?
It never fell below 85 server fps in the last 48 hours, averaging 114. Up to 168,587 entities were in the world, covering buildings, deployables and the rest. Up to 5,842 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 running?
The server 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 reset?
The next wipe on 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 is a projection from biweekly: 14 days after its last wipe. Friday 30 October at 02:06 UTC is the date set for its next wipe. The world it runs now was created 12 days 22 hours. Its tags say it wipes every two weeks.
Player numbers
Where does 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 sit among Rust servers?
In Asia, 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 is #192, and overall it is #2,030 on player hours over the last seven days, in the top 9% of all ranked servers.
How many players does 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 usually have?
With 100 slots available, 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 currently has 1 players. Averaging 3 players over seven days, it peaked at 11. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 7 players.
Lists and filters
How should you read the tags on 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老?
The game's browser takes its cue from the tags 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): In the server browser it appears under East Asia. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老?
Rust Server Score lists that include 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
How is 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 set up, and what rules does it keep?
Nothing in the name of 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 states a gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老?
The game generates the procedural map on 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 at size 4,750 with seed 678254. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老?
To connect, start Rust, press F1, and type client.connect 144.255.147.233:10086. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://actech28.github.io/Actech/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,EA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).