Holds a respectable place: #4,982 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 2,613 places this week. A strong wipe could turn it round.
A steady term.
Strongest in wipe hold (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.6 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak50players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sun 11 OctSun 11 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 50, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 09:03 UTC16d ago
50
–
running
50
Sun 11 Oct, 02:36 UTC16d ago
50
–
0.3 days
0
Fri 9 Oct, 13:24 UTC18d ago
50
–
1.6 days
0
Wed 7 Oct, 04:04 UTC20d ago
0
–
2.4 days
0
Fri 2 Oct, 10:39 UTC25d ago
2
✓ held half
4.7 days
50
Sun 27 Sep, 11:43 UTC30d ago
50
–
5 days
0
Sun 27 Sep, 01:15 UTC30d ago
50
–
0.4 days
0
Sat 26 Sep, 00:41 UTC31d ago
30
–
1 days
1
Thu 24 Sep, 07:24 UTC33d ago
1
–
1.7 days
0
Wed 23 Sep, 23:02 UTC33d ago
1
–
0.3 days
0
Tue 22 Sep, 22:27 UTC34d ago
1
–
1 days
0
Fri 18 Sep, 09:42 UTC39d ago
1
halved by day 1
4.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Temperust bench (not for players)?
No region is published for Temperust bench (not for players). Rust Server Score reports the location a server gives; it does not check where the machine actually is. 121.200.28.95:28015 is the address to use.
How reliable is Temperust bench (not for players), and is it up?
You cannot join now: Temperust bench (not for players) is offline, last seen 16 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 18 September 2026.
Which Rust version is Temperust bench (not for players) running?
You will find Temperust bench (not for players) on Rust network protocol 2634 and build 167398, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Temperust bench (not for players) wipe, and how often?
No next wipe can be predicted for Temperust bench (not for players), which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 16 days 8 hours.
What should you expect from wipe day on Temperust bench (not for players)?
Recent wipes have peaked at 50 players on average. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
What position does Temperust bench (not for players) hold in the rankings?
In the top 23% of all ranked servers, Temperust bench (not for players) sits at #4,982 for player hours over the last seven days.
What does the population on Temperust bench (not for players) look like?
Temperust bench (not for players) is offline at the moment; the last time it was seen was 16 days 8 hours ago.
Lists and filters
How should you read the tags on Temperust bench (not for players)?
gmrust (Game mode): Rust survival, played by the standard rules; mp500 (Max players): Its slot count is 500; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Temperust bench (not for players) publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Temperust bench (not for players)?
These Rust Server Score lists count Temperust bench (not for players) among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 50.
Server rules
What settings and rules apply on Temperust bench (not for players)?
The name of Temperust bench (not for players) gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Temperust bench (not for players) uses?
The game generates a procedural map for Temperust bench (not for players).
Connecting
How should you connect to Temperust bench (not for players)?
Enter client.connect 121.200.28.95:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp500
Max playersIts slot count is 500.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildBuild number: 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in wipe hold (A+); momentum is the one to work on (F).