On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,327top 69%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,327 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
93/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 11:28 UTC5d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
IRCP - Test Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 122.199.5.68:28050 is the address to use.
How dependable is IRCP - Test Server, and is it online at the moment?
Right now, IRCP - Test Server is online. The uptime it reports puts the last restart at about 5 days 4 hours ago. For the last 7 full days, it was up 108 of 168 hours, or 64% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does IRCP - Test Server perform well?
It averaged 56 server fps over the last 48 hours, with a low of 47. At its peak, it held 17,405 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,855 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is IRCP - Test Server running?
Rust network protocol 2635 and build 168909 on Windows is what IRCP - Test Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does IRCP - Test Server reset?
There are too few wipes on record for IRCP - Test Server to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 5 days 6 hours.
What should you expect from wipe day on IRCP - Test Server?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
Where does IRCP - Test Server sit among Rust servers?
In the top 69% of all ranked servers, IRCP - Test Server sits at #15,327 for player hours over the last seven days.
Is IRCP - Test Server a busy server?
With 10 slots available, IRCP - Test Server currently has 0 players. A seven-day average of 0 players applies here.
Tags and filters
How should you read the tags on IRCP - Test Server?
The game's browser takes its cue from the tags IRCP - Test Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature IRCP - Test Server?
Rust Server Score lists that include IRCP - Test Server: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
How is IRCP - Test Server set up, and what rules does it keep?
You will find no gather rate in the name of IRCP - Test Server. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
IRCP - Test Server runs which map?
The game generates the procedural map on IRCP - Test Server at size 2,000 with seed 1586544950. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to IRCP - Test Server?
To connect, start Rust, press F1, and type client.connect 122.199.5.68:28050. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max playersIts slot count is 10.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).