On the class lists: F (26), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#14,221top 64%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,221 on player hours.
Uptimehours on the list, last 48
54/ 100
D
Attendance needs work: on the list only 26 of the last 48 hours.
Performanceserver fps, last 48 hours
87/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 3,078 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap13.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Thu 15 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 19:07 UTC13d ago
1
–
running
0
Fri 2 Oct, 04:51 UTC26d ago
1
halved by day 1
13.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [AU] GUA Sanctuary | PVE/PVP?
The name of [AU] GUA Sanctuary | PVE/PVP points to Oceania, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 122.199.54.43:28000.
How reliable is [AU] GUA Sanctuary | PVE/PVP, and is it up?
At this moment, [AU] GUA Sanctuary | PVE/PVP is offline; the last time it was seen was 22 hours ago. According to its reported uptime, the last restart was about 20 hours ago. It was up 89% of the time over the last 7 full days, 149 of 168 hours. On 30 September 2026, Rust Server Score saw it for the first time.
Does [AU] GUA Sanctuary | PVE/PVP perform well?
The average over the last 48 hours was 52 server fps, and it never went below 33. At its peak, it held 90,430 entities, including buildings, deployables and all else in the world. Up to 2,527 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does [AU] GUA Sanctuary | PVE/PVP sit?
You will find [AU] GUA Sanctuary | PVE/PVP on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does [AU] GUA Sanctuary | PVE/PVP reset?
The record holds too few of [AU] GUA Sanctuary | PVE/PVP's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 13 days 7 hours have passed since this world was made.
What happens on [AU] GUA Sanctuary | PVE/PVP when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 10 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
What position does [AU] GUA Sanctuary | PVE/PVP hold in the rankings?
Over the last seven days, [AU] GUA Sanctuary | PVE/PVP has #14,221 for player hours, in the top 64% of all ranked servers.
What does the population on [AU] GUA Sanctuary | PVE/PVP look like?
[AU] GUA Sanctuary | PVE/PVP is offline at the moment; the last time it was seen was 22 hours ago. The seven-day average is 0 players, with a peak of 1.
Lists and filters
How should you read the tags on [AU] GUA Sanctuary | PVE/PVP?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags [AU] GUA Sanctuary | PVE/PVP publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [AU] GUA Sanctuary | PVE/PVP?
Rust Server Score lists that include [AU] GUA Sanctuary | PVE/PVP: Oceania Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
How is [AU] GUA Sanctuary | PVE/PVP set up, and what rules does it keep?
The name of [AU] GUA Sanctuary | PVE/PVP gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [AU] GUA Sanctuary | PVE/PVP uses?
A procedural map of size 4,000 and seed 358808927, generated by the game, is what [AU] GUA Sanctuary | PVE/PVP runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join [AU] GUA Sanctuary | PVE/PVP?
To connect, start Rust, press F1, and type client.connect 122.199.54.43:28000. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A−); population is the one to work on (F).