Working its way up from the back of the class: #15,922 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 4,115 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Fri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 06:27 UTC27d ago
1
–
running
0
Thu 1 Oct, 06:25 UTC28d ago
1
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rustfall Test Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 122.59.226.104:28015.
Is Rustfall Test Server up, and how steady is its uptime?
The server is down: Rustfall Test Server is offline now, with the last sighting 27 days 14 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 1 October 2026, Rust Server Score saw it for the first time.
What Rust version is Rustfall Test Server on?
You will find Rustfall Test Server on Rust network protocol 2634 and build 166494, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Rustfall Test Server wipe, and how often?
There are too few wipes on record for Rustfall Test Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 27 days 14 hours.
What happens on Rustfall Test Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Rustfall Test Server sit among Rust servers?
Over the last seven days, Rustfall Test Server has #15,922 for player hours, in the top 69% of all ranked servers.
How many players does Rustfall Test Server usually have?
It has been 27 days 14 hours since Rustfall Test Server was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on Rustfall Test Server?
gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): 20 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Rustfall Test Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rustfall Test Server?
Rust Server Score lists that include Rustfall Test Server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Rustfall Test Server set up, and what rules does it keep?
The name of Rustfall Test Server gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Rustfall Test Server?
A procedural map, generated by the game, is what Rustfall Test Server runs.
How to join
How do you get onto Rustfall Test Server?
To connect, start Rust, press F1, and type client.connect 122.59.226.104:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max players20 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.