On the class lists: D (49), with population over 48 hours and no performance mark.
Players now1/ 602% full
7-day average1peak 9
Rank#3,107top 14%
Last wipe12d agobiweekly schedule
Next wipe1d 0hFri 30 Oct, 09:05 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 60 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,107 on player hours.
Uptimehours on the list, last 48
79/ 100
B
Missed a few lessons: on the list 38 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 202 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 105 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 09:05 UTC, in 1d 0h.
Its biweekly schedule tag · low confidence
usual gap9.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held33%else halves by day 6.5
Coming wipes
1d 0hFri 30 Oct, 09:05 UTC
7d 10hThu 5 Nov, 19:00 UTCFW
15d 0hFri 13 Nov, 09:05 UTC
29d 0hFri 27 Nov, 09:05 UTC
35d 10hThu 3 Dec, 19:00 UTCFW
43d 0hFri 11 Dec, 09:05 UTC
The first 48 hours of its last wipes
Fri 16 OctFri 2 OctSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 09:05 UTC12d ago
4
–
running
0
Fri 2 Oct, 06:52 UTC27d ago
5
halved by day 6
14.1 days
0
Sun 27 Sep, 08:17 UTC32d ago
3
✓ held half
4.9 days
0
Fri 18 Sep, 05:51 UTC41d ago
4
halved by day 7
9.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 sit?
No region tag appears for #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥, but the name suggests Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 123.192.255.191:28015 is the address to use.
Is #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 up, and how steady is its uptime?
The server is up: #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 is online now. The uptime it reports puts the last restart at about 56 minutes ago. It was up 95% of the time over the last 7 full days, 159 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 perform well?
It averaged 202 server fps over the last 48 hours, with a low of 38. Up to 163,015 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,588 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 on?
Rust network protocol 2635 and build 168909 on Windows is what #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 wipe, and how often?
The prediction follows its tag, because too few of #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥's wipes are on record to confirm the schedule. Expect the next wipe on Friday 30 October at 09:05 UTC. 12 days 23 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
Recent wipes have peaked at 4 players on average. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 33% of its recent wipes. Day 6.5 is when it sank below half in the wipes that did not hold.
Population
Where does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 place in the wider field of Rust servers?
Over the last seven days, #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 has #3,107 for player hours, in the top 14% of all ranked servers.
How many players does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 usually have?
With 60 slots available, #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 currently has 1 players. Averaging 1 players over seven days, it peaked at 9. The busiest time in the last 48 hours was 09:00 UTC, with an average of 3 players.
Tags
What do #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): 60 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
Rust Server Score lists that include #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥: 10x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Server rules
What settings and rules apply on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
The name of #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 points to a 10x gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
#2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 runs a game-generated procedural map at size 4,500, seed 1673229444. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
To connect, start Rust, press F1, and type client.connect 123.192.255.191:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp60
Max players60 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).