Working its way up from the back of the class: #15,624 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 3,297 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 89% in EA, and #622 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Friday 30 October, 10:49 UTC, in 1d 5h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Asia, according to its own listing, sits 『游戏风云』9.18清档/公益/无权/仿官/半月清/, with the EA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 124.115.93.124:28015 is the address to use.
Is 『游戏风云』9.18清档/公益/无权/仿官/半月清/ up, and how steady is its uptime?
You cannot join now: 『游戏风云』9.18清档/公益/无权/仿官/半月清/ is offline, last seen 35 days ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 22 September 2026.
On what Rust version does 『游戏风云』9.18清档/公益/无权/仿官/半月清/ sit?
Rust network protocol 2633 and build 164530 on Linux is what 『游戏风云』9.18清档/公益/无权/仿官/半月清/ runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does 『游戏风云』9.18清档/公益/无权/仿官/半月清/ wipe its map?
The estimate for 『游戏风云』9.18清档/公益/无权/仿官/半月清/'s next wipe comes from biweekly: 14 days after its last wipe. It is due to wipe next on Friday 30 October at 10:49 UTC. 40 days 18 hours have passed since this world was made. Its tags say it wipes every two weeks.
Player count
Where does 『游戏风云』9.18清档/公益/无权/仿官/半月清/ place in the wider field of Rust servers?
In Asia, 『游戏风云』9.18清档/公益/无权/仿官/半月清/ is #474, and overall it is #15,624 on player hours over the last seven days, in the top 71% of all ranked servers. In the quad group, it ranks #622.
What does the population on 『游戏风云』9.18清档/公益/无权/仿官/半月清/ look like?
『游戏风云』9.18清档/公益/无权/仿官/半月清/ is offline at the moment; the last time it was seen was 35 days ago.
Tags
How should you read the tags on 『游戏风云』9.18清档/公益/无权/仿官/半月清/?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Its slot count is 100; ts4 (Group limit): Teams cap out at 4; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): This runs on build 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EA (East Asia): In the server browser it appears under East Asia are the tags 『游戏风云』9.18清档/公益/无权/仿官/半月清/ publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show 『游戏风云』9.18清档/公益/无权/仿官/半月清/?
Rust Server Score lists that include 『游戏风云』9.18清档/公益/无权/仿官/半月清/: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
Server rules
Which rules does 『游戏风云』9.18清档/公益/无权/仿官/半月清/ enforce, and what are its settings?
Nothing in the name of 『游戏风云』9.18清档/公益/无权/仿官/半月清/ states a gather rate. The cap on group size is 4 players (quad). You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. Oxide plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map 『游戏风云』9.18清档/公益/无权/仿官/半月清/ uses?
『游戏风云』9.18清档/公益/无权/仿官/半月清/ runs a game-generated procedural map at size 4,250, seed 1289664707. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto 『游戏风云』9.18清档/公益/无权/仿官/半月清/?
Enter client.connect 124.115.93.124:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=pm85L1pyzf1U3nxsPqXlmj-IKPEwRq8L.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^b,^v,EA,gmvanilla,cs164530,ts4,^o
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max playersIts slot count is 100.
ts4
Group limitTeams cap out at 4.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164530
BuildThis runs on build 164530.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).