On the class lists: D (51), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average1peak 3
Rank#3,122top 14%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,122 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 236 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 545 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held33%else halves by day 7
The first 48 hours of its last wipes
Mon 26 OctSun 18 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 10:32 UTC3d ago
3
–
running
1
Sun 18 Oct, 17:04 UTC10d ago
5
halved by day 2
7.7 days
4
Fri 16 Oct, 17:27 UTC12d ago
6
✓ held half
2 days
0
Sat 3 Oct, 13:34 UTC26d ago
3
halved by day 12
13.2 days
2
Sat 3 Oct, 05:36 UTC26d ago
3
–
0.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Xiaohei Server 5. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 125.229.56.230:28015.
How dependable is Xiaohei Server 5, and is it online at the moment?
Right now, Xiaohei Server 5 is online. The uptime it reports puts the last restart at about 2 days 23 hours ago. It was up 166 of 168 hours over the last 7 full days, which is 99% of the time. On 3 October 2026, Rust Server Score saw it for the first time.
How well does Xiaohei Server 5 run?
The average over the last 48 hours was 236 server fps, and it never went below 226. Buildings, deployables and everything else in the world added up to as many as 17,658 entities. Memory use reached up to 1,725 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Xiaohei Server 5 running?
You will find Xiaohei Server 5 on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Xiaohei Server 5 wipe its map?
Xiaohei Server 5 wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 3 days 1 hours have passed since this world was made.
What should you expect from wipe day on Xiaohei Server 5?
The average peak on its recent wipes was 5 players. The crowd on the latest wipe was largest 22 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. In the other wipes it slipped under half by day 7.
Player numbers
What position does Xiaohei Server 5 hold in the rankings?
Over the last seven days, Xiaohei Server 5 has #3,122 for player hours, in the top 14% of all ranked servers.
How many players does Xiaohei Server 5 usually have?
Right now, 1 players are on Xiaohei Server 5, which has 100 slots. Averaging 1 players over seven days, it peaked at 3. The busiest time in the last 48 hours was 05:00 UTC, with an average of 2 players.
Tags and filters
What is meant by the tags on Xiaohei Server 5?
The game's browser takes its cue from the tags Xiaohei Server 5 has set: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Xiaohei Server 5?
These Rust Server Score lists count Xiaohei Server 5 among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server rules
How is Xiaohei Server 5 set up, and what rules does it keep?
You will find no gather rate in the name of Xiaohei Server 5. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Xiaohei Server 5 uses?
Xiaohei Server 5 runs a game-generated procedural map at size 2,000, seed 901492254. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Xiaohei Server 5?
To connect, start Rust, press F1, and type client.connect 125.229.56.230:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.rustnm.com/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).