Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 13 Sep, 15:33 UTC45d ago
3
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
AKIRA Private Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 126.153.104.252:28015.
How reliable is AKIRA Private Server, and is it up?
You cannot join now: AKIRA Private Server is offline, last seen 44 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does AKIRA Private Server sit?
The server AKIRA Private Server is on Rust network protocol 2633 and build 163794 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does AKIRA Private Server reset?
There are too few wipes on record for AKIRA Private Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 45 days 4 hours.
What happens on AKIRA Private Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. 22 hours after the latest wipe began, the crowd hit its peak.
Population
What position does AKIRA Private Server hold in the rankings?
Over the last seven days, AKIRA Private Server has #14,060 for player hours, in the top – of all ranked servers.
How many players does AKIRA Private Server usually have?
AKIRA Private Server is offline at the moment; the last time it was seen was 44 days 5 hours ago.
Lists and filters
What is meant by the tags on AKIRA Private Server?
The game's browser takes its cue from the tags AKIRA Private Server has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does AKIRA Private Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include AKIRA Private Server: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is AKIRA Private Server set up, and what rules does it keep?
You will find no gather rate in the name of AKIRA Private Server. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map AKIRA Private Server uses?
A procedural map, generated by the game, is what AKIRA Private Server runs.
Getting in
What is the way to join AKIRA Private Server?
Enter client.connect 126.153.104.252:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163794
BuildThe game build is 163794.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.