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Every Rust server graded on real, live numbers. 53,885 players on the roll · 11,698 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 13.143.172.30:28015
Name of server

Rust Devblog 240

RegisterAbsentOffline
Region–
Address13.143.172.30:28015
Last checked22d ago
modded
Launch Rust and join
Overall grade

Not there yet

41 out of 100, the average of 2 subjects

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,987top 71%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #15,987 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 53/ 100 Moving up: up 852 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC22d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
129 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
75 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

Quick answers

from the figures on this page

Server details

In what location does Rust Devblog 240 sit?

You'll find no region listed by Rust Devblog 240. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 13.143.172.30:28015.

How reliable is Rust Devblog 240, and is it up?

You cannot join now: Rust Devblog 240 is offline, last seen 22 days 21 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 6 October 2026.

What Rust version is Rust Devblog 240 on?

The server Rust Devblog 240 is on Rust network protocol 2283 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Resets

On what schedule does Rust Devblog 240 reset?

Rust Devblog 240 has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 22 days 22 hours have passed since this world was made.

What happens on Rust Devblog 240 when wipe day arrives?

Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.

Player count

Where does Rust Devblog 240 place in the wider field of Rust servers?

In the top 71% of all ranked servers, Rust Devblog 240 sits at #15,987 for player hours over the last seven days.

What does the population on Rust Devblog 240 look like?

It has been 22 days 21 hours since Rust Devblog 240 was last seen, and it is offline right now.

Tags and filters

How should you read the tags on Rust Devblog 240?

The game's browser takes its cue from the tags Rust Devblog 240 has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; v2283 (Protocol): To get in, your game needs to be on the same version: the protocol is 2283; ptrak (Networking): RakNet handles it, the game's default network layer; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; hd53cb39f (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; stok (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Rust Devblog 240 appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Rust Devblog 240 among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded.

Map and rules

How is Rust Devblog 240 set up, and what rules does it keep?

You will find no gather rate in the name of Rust Devblog 240. You will find no published group limit. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The server does not run VAC, Valve's anti-cheat.

Rust Devblog 240 runs which map?

A procedural map, generated by the game, is what Rust Devblog 240 runs.

Connecting

How should you connect to Rust Devblog 240?

To connect, start Rust, press F1, and type client.connect 13.143.172.30:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Its slot count is 50.
v2283
Protocol To get in, your game needs to be on the same version: the protocol is 2283.
ptrak
Networking RakNet handles it, the game's default network layer.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded Because settings or plugins change how it plays, it is listed as Modded.

Other

hd53cb39f
Custom tag Not one of Rust's standard tags, it comes from a plugin or the owner.
stok
Custom tag Not one of Rust's standard tags, it comes from a plugin or the owner.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.