Working its way up from the back of the class: #15,882 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 76 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Friday 30 October, 12:38 UTC, in 1d 2h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 130 on average
25 / 100
Quick answers
from the figures on this page
About the server
Which region is [WILDCORE] EU 2X | TEST | WEEKLY based in?
The EU tag on [WILDCORE] EU 2X | TEST | WEEKLY puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 130.255.141.97:28020.
How reliable is [WILDCORE] EU 2X | TEST | WEEKLY, and is it up?
You cannot join now: [WILDCORE] EU 2X | TEST | WEEKLY is offline, last seen 19 days 15 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 9 October 2026, Rust Server Score saw it for the first time.
What Rust version is [WILDCORE] EU 2X | TEST | WEEKLY on?
You will find [WILDCORE] EU 2X | TEST | WEEKLY on Rust network protocol 2634 and build 167398, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does [WILDCORE] EU 2X | TEST | WEEKLY wipe its map?
weekly: 7 days after its last wipe gives the basis for estimating [WILDCORE] EU 2X | TEST | WEEKLY's next wipe. It is due to wipe next on Friday 30 October at 12:38 UTC. 19 days 21 hours have passed since this world was made. Its tags state that it wipes weekly.
Population
What position does [WILDCORE] EU 2X | TEST | WEEKLY hold in the rankings?
In Europe, [WILDCORE] EU 2X | TEST | WEEKLY is #2,541, and overall it is #15,882 on player hours over the last seven days, in the top 72% of all ranked servers.
Is [WILDCORE] EU 2X | TEST | WEEKLY a busy server?
The last sighting of [WILDCORE] EU 2X | TEST | WEEKLY was 19 days 15 hours ago, and it is offline right now.
Tags
How should you read the tags on [WILDCORE] EU 2X | TEST | WEEKLY?
You'll see [WILDCORE] EU 2X | TEST | WEEKLY tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167398 (Build): This runs on build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [WILDCORE] EU 2X | TEST | WEEKLY?
These Rust Server Score lists count [WILDCORE] EU 2X | TEST | WEEKLY among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Map and rules
What settings and rules apply on [WILDCORE] EU 2X | TEST | WEEKLY?
The name of [WILDCORE] EU 2X | TEST | WEEKLY points to a 2x gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
[WILDCORE] EU 2X | TEST | WEEKLY runs which map?
A procedural map, generated by the game, is what [WILDCORE] EU 2X | TEST | WEEKLY runs.
How to join
How do you get onto [WILDCORE] EU 2X | TEST | WEEKLY?
To connect, start Rust, press F1, and type client.connect 130.255.141.97:28020. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167398,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).