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Every Rust server graded on real, live numbers. 34,117 players on the roll · 11,596 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 131.153.158.236:28125
Name of server

MapTesting

RegisterPresentOnline
Region–
Address131.153.158.236:28125
Last checked13m ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

44 out of 100, the average of 5 subjects

Players now 0/ 30 0% full
7-day average0peak 3
Rank#7,384top 33%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours 67/ 100 Working its way up from the back of the class: #7,384 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 53/ 100 Moving up: up 488 places this week.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.3 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:26 UTC7d ago 3 – running 0
Sun 11 Oct, 22:56 UTC16d ago 1 halved by day 1 9 days 0
Sat 10 Oct, 01:02 UTC18d ago 3 – 1.9 days 0
Sat 26 Sep, 13:24 UTC31d ago 1 halved by day 1 13.5 days 0
Tue 15 Sep, 00:50 UTC43d ago 1 halved by day 1 11.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 159 on average
50 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
53 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
28 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
9 / 1000

Quick answers

from the figures on this page

Server details

In what location does MapTesting sit?

You'll find no region listed by MapTesting. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 131.153.158.236:28125 is the address to use.

Is MapTesting up, and how steady is its uptime?

The server is up: MapTesting is online now. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Which Rust version is MapTesting running?

Rust network protocol 2635 and build 168909 on Linux is what MapTesting runs. You need the same protocol to join; Steam takes care of updating your game.

Resets

On what schedule does MapTesting reset?

No next wipe can be predicted for MapTesting, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 7 days 6 hours have passed since this world was made.

What should you expect from wipe day on MapTesting?

The average peak on its recent wipes was 2 players. 17 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.

Population

Where does MapTesting place in the wider field of Rust servers?

Over the last seven days, MapTesting has #7,384 for player hours, in the top 33% of all ranked servers.

What does the population on MapTesting look like?

Right now, 0 players are on MapTesting, which has 30 slots. It peaked at 3 and averaged 0 players over the last seven days.

Tags

How should you read the tags on MapTesting?

gmvanilla (Game mode): Survival, vanilla style; mp30 (Max players): Its slot count is 30; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; oxidation (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags MapTesting publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature MapTesting?

These Rust Server Score lists count MapTesting among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which rules does MapTesting enforce, and what are its settings?

Nothing in the name of MapTesting states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.

Getting in

What is the way to join MapTesting?

To connect, start Rust, press F1, and type client.connect 131.153.158.236:28125. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,oxidation,^z,^y

Game

gmvanilla
Game mode Survival, vanilla style.
mp30
Max players Its slot count is 30.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Other

oxidation
Custom tag The owner or a plugin created this tag, so it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.