Working its way up from the back of the class: #15,383 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
21/ 100
F
Lost ground: down 9,062 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
15 wipe days in the last 16 weeks
MTWTFSS
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·WWW·W·
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WWWF···
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·WWW··W
·W·····
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Tue 20 OctSun 18 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 17:06 UTC8d ago
1
–
running
1
Sun 18 Oct, 22:12 UTC10d ago
3
–
1.8 days
1
Thu 15 Oct, 17:40 UTC13d ago
1
–
3.2 days
1
Thu 15 Oct, 03:14 UTC14d ago
1
–
0.6 days
1
Wed 14 Oct, 03:30 UTC15d ago
2
–
1 days
1
Tue 13 Oct, 02:04 UTC16d ago
3
–
1.1 days
1
Thu 1 Oct, 17:25 UTCFW27d ago
1
✓ held half
11.4 days
0
Wed 30 Sep, 23:43 UTC28d ago
3
–
0.7 days
1
Wed 30 Sep, 07:04 UTC29d ago
3
–
0.7 days
0
Tue 29 Sep, 19:49 UTC29d ago
3
–
0.5 days
1
Mon 28 Sep, 23:52 UTC30d ago
3
–
0.8 days
0
Mon 28 Sep, 00:25 UTC31d ago
3
–
1 days
0
Fri 25 Sep, 04:27 UTC34d ago
3
✓ held half
2.8 days
0
Thu 24 Sep, 02:47 UTC35d ago
2
–
1.1 days
0
Sat 19 Sep, 00:26 UTC40d ago
1
halved by day 1
5.1 days
0
Thu 17 Sep, 23:51 UTC41d ago
1
–
1 days
0
Thu 17 Sep, 14:22 UTC42d ago
1
–
0.4 days
0
Thu 17 Sep, 01:49 UTC42d ago
2
–
0.5 days
0
Wed 16 Sep, 16:50 UTC42d ago
3
–
0.4 days
1
Tue 15 Sep, 15:50 UTC43d ago
3
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Evolution Test Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 131.196.198.143:28031.
Is Evolution Test Server up, and how steady is its uptime?
At this moment, Evolution Test Server is offline; the last time it was seen was 8 days 19 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is Evolution Test Server on?
You will find Evolution Test Server on Rust network protocol 2634 and build 167781, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Evolution Test Server wipe, and how often?
There is no next wipe to predict on Evolution Test Server, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 8 days 21 hours have passed since this world was made.
What happens on Evolution Test Server when wipe day arrives?
The average peak on its recent wipes was 2 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Evolution Test Server sit among Rust servers?
Over the last seven days, Evolution Test Server has #15,383 for player hours, in the top 70% of all ranked servers.
Is Evolution Test Server a busy server?
It has been 8 days 19 hours since Evolution Test Server was last seen, and it is offline right now.
Tags and filters
What do Evolution Test Server's tags stand for?
The game's browser takes its cue from the tags Evolution Test Server has set: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server holds 0 slots; ts15 (Group limit): Teams cap out at 15; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Evolution Test Server?
Rust Server Score lists that include Evolution Test Server: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on Evolution Test Server?
You will find no gather rate in the name of Evolution Test Server. You can play in groups of up to 15 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Evolution Test Server uses?
A procedural map of size 5,000 and seed 1337, generated by the game, is what Evolution Test Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
How do you get onto Evolution Test Server?
To connect, start Rust, press F1, and type client.connect 131.196.198.143:28031. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/evolutionpve.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersThe server holds 0 slots.
ts15
Group limitTeams cap out at 15.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.