On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak 3
Rank#5,593top 25%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
75/ 100
B
Holds a respectable place: #5,593 on player hours.
Uptimehours on the list, last 48
75/ 100
B
Missed a few lessons: on the list 36 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 80 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 1,123 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 04:22 UTC26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
wotoko_island leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 133.117.76.48:28015 is the address to use.
Is wotoko_island up, and how steady is its uptime?
The server is up: wotoko_island is online now. The uptime it reports puts the last restart at about 36 hours ago. It was up 157 of 168 hours over the last 7 full days, which is 93% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does wotoko_island perform well?
It averaged 80 server fps over the last 48 hours, with a low of 51. At its peak, it held 99,852 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,314 MB. Players feel lag when fps drops and entities pile up.
What Rust version is wotoko_island on?
Rust network protocol 2635 and build 168909 on Linux is what wotoko_island runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does wotoko_island wipe, and how often?
wotoko_island has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 19 days 2 hours.
What happens on wotoko_island when wipe day arrives?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 34 hours after it began.
Population
Where does wotoko_island sit among Rust servers?
Over the last seven days, wotoko_island has #5,593 for player hours, in the top 25% of all ranked servers.
How many players does wotoko_island usually have?
Right now, 0 players are on wotoko_island, which has 5 slots. It peaked at 3 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 14:00 UTC, with 2 players.
Tags
What do wotoko_island's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp5 (Max players): Its slot count is 5; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags wotoko_island publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature wotoko_island?
These Rust Server Score lists count wotoko_island among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
How is wotoko_island set up, and what rules does it keep?
The name of wotoko_island gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map wotoko_island uses?
The game generates the procedural map on wotoko_island at size 4,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
How should you connect to wotoko_island?
Enter client.connect 133.117.76.48:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp5
Max playersIts slot count is 5.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).